Author Topic: Action Quake 2 remake on Steam  (Read 6044 times)

Offline Ginsu

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Action Quake 2 remake on Steam
« on: September 30, 2015, 09:05:54 AM »
Hey everyone Reaction (www.rq3.com) needs your support to get approved on Steam Greenlight. For those that aren't familiar with Reaction, it's a direct as possible port of Action Quake 2 to Quake 3 (ioQuake3) engine.

Vote  :yessign:

http://steamcommunity.com/sharedfiles/filedetails/?id=526577157
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Offline Gouki

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Re: Action Quake 2 remake on Steam
« Reply #1 on: September 30, 2015, 01:23:30 PM »
 :yessign:
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Offline beanz

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Re: Action Quake 2 remake on Steam
« Reply #2 on: October 01, 2015, 04:34:13 AM »
 :yessign:

Always happy to give games like this the 'thumbs up'   :beer:  Not that many good FPS games out there   :humm:  QII still beats everything hands down, but it'd be good to have a look at this.

There's a QIV mod that allows QII single player, too.  Never liked the QIV gameplay, but QIII was always multiplayer (and still is, I suppose) so it'll be good to see how your game flows on MP.  Good luck!   :headbang:

bean$  :evilgrin:
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Offline island55

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Re: Action Quake 2 remake on Steam
« Reply #3 on: November 10, 2015, 03:38:07 PM »
i'd play. i'd also rejoin [20id] if any of you remember that giant clan from aq2. :headbang:
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Offline Barton

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Re: Action Quake 2 remake on Steam
« Reply #4 on: November 14, 2015, 10:05:08 PM »
I was watching some of this footage. It does look a lot like AQ2:
https://www.youtube.com/watch?v=YaO9Ad8bW6I

The only thing I'm worried about is the netcode, because in Q3A I never liked playing online with a ping higher than 30ms.

Anyway, I voted yes.
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Offline LedZep

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Re: Action Quake 2 remake on Steam
« Reply #5 on: November 25, 2015, 07:05:04 PM »
The way I feel is that in all actuality, anything higher than 40ms is shit for any FPS (even with lag compensation -- distance-time derivation can only take you so far... no pun intended...)
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Offline Barton

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Re: Action Quake 2 remake on Steam
« Reply #6 on: November 25, 2015, 11:33:39 PM »
The way I feel is that in all actuality, anything higher than 40ms is shit for any FPS (even with lag compensation -- distance-time derivation can only take you so far... no pun intended...)

Probably as a general rule of thumb, yes. Although for sure it probably depends on the game's engine and physics. My guess is that things like hitboxes and hitscan vs projectile weapons make a difference. I'm sure that is why Q2 is way more playable online than Netquake or Q3A are at higher pings.

I don't think that distance-time is the real problem, since the speed of light is fast enough (186,000 mph). The problem is how do you send data as fast as possible through a medium.
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