Author Topic: AprQ2 Version 1.21 - Installation failed  (Read 3647 times)

Offline Creamy_Goodness

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AprQ2 Version 1.21 - Installation failed
« on: June 27, 2015, 06:31:10 AM »
> I'm having trouble installing Version 1.21 of AprQ2 onto new machine I build out of old, outdated scrap components. I'm building AprQ2 from the source, and all of the dependencies appear to have been resolved. However, when I try using the make command, the following appears on the screen...

----------

make targets BUILDDIR=releasei386 CFLAGS="-funsigned-char -pipe -DWITH_XMMS `glib-config --cflags` -DUSE_OPENAL -DNDEBUG -O3 -funroll-loops -fomit-frame-pointer -fno-strict-aliasing -falign-loops=2 -falign-jumps=2 -falign-functions=2 -fexpensive-optimizations"
make[1]: Entering directory `/usr/games/Quake2'
gcc -funsigned-char -pipe -DWITH_XMMS -I/usr/include/glib-1.2 -I/usr/lib/glib/include -DUSE_OPENAL -DNDEBUG -O3 -funroll-loops -fomit-frame-pointer -fno-strict-aliasing -falign-loops=2 -falign-jumps=2 -falign-functions=2 -fexpensive-optimizations -DGL_QUAKE -o releasei386/q2glx/gl_draw.o -c ref_gl/gl_draw.c
In file included from ref_gl/gl_draw.c:23:
ref_gl/gl_local.h:38:19: error: GL/gl.h: No such file or directory
ref_gl/gl_local.h:41:21: error: GL/glx.h: No such file or directory
In file included from ref_gl/gl_local.h:54,
                 from ref_gl/gl_draw.c:23:
ref_gl/qgl.h:29: error: expected ‘;’, ‘,’ or ‘)’ before ‘*’ token
ref_gl/qgl.h:110: error: expected ‘)’ before ‘func’
ref_gl/qgl.h:111: error: expected ‘)’ before ‘i’
ref_gl/qgl.h:112: error: expected ‘)’ before ‘mode’
ref_gl/qgl.h:113: error: expected ‘)’ before ‘target’
ref_gl/qgl.h:114: error: expected ‘)’ before ‘sfactor’
ref_gl/qgl.h:115: error: expected ‘)’ before ‘mask’
ref_gl/qgl.h:116: error: expected ‘)’ before ‘red’
ref_gl/qgl.h:117: error: expected ‘)’ before ‘depth’
ref_gl/qgl.h:118: error: expected ‘)’ before ‘s’
ref_gl/qgl.h:119: error: expected ‘)’ before ‘plane’
ref_gl/qgl.h:120: error: expected ‘)’ before ‘red’
ref_gl/qgl.h:121: error: expected ‘;’, ‘,’ or ‘)’ before ‘*’ token
ref_gl/qgl.h:122: error: expected ‘;’, ‘,’ or ‘)’ before ‘*’ token
ref_gl/qgl.h:123: error: expected ‘)’ before ‘red’
ref_gl/qgl.h:124: error: expected ‘;’, ‘,’ or ‘)’ before ‘*’ token
ref_gl/qgl.h:125: error: expected ‘;’, ‘,’ or ‘)’ before ‘*’ token
ref_gl/qgl.h:126: error: expected ‘)’ before ‘red’
ref_gl/qgl.h:127: error: expected ‘)’ before ‘size’
ref_gl/qgl.h:128: error: expected ‘)’ before ‘mode’
ref_gl/qgl.h:129: error: expected ‘)’ before ‘n’
ref_gl/qgl.h:130: error: expected ‘)’ before ‘func’
ref_gl/qgl.h:131: error: expected ‘)’ before ‘flag’
ref_gl/qgl.h:132: error: expected ‘)’ before ‘zNear’
ref_gl/qgl.h:133: error: expected ‘)’ before ‘cap’
ref_gl/qgl.h:134: error: expected ‘)’ before ‘array’
ref_gl/qgl.h:135: error: expected ‘)’ before ‘mode’
ref_gl/qgl.h:136: error: expected ‘)’ before ‘mode’
ref_gl/qgl.h:137: error: expected ‘)’ before ‘cap’
ref_gl/qgl.h:138: error: expected ‘)’ before ‘array’
ref_gl/qgl.h:142: error: expected ‘)’ before ‘mode’
ref_gl/qgl.h:143: error: expected declaration specifiers or ‘...’ before ‘*’ token
ref_gl/qgl.h:143: error: ‘GLenum’ declared as function returning a function
ref_gl/qgl.h:144: error: expected ‘)’ before ‘pname’
ref_gl/qgl.h:145: error: expected ‘)’ before ‘pname’
ref_gl/qgl.h:146: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘*’ token
ref_gl/qgl.h:148: error: expected ‘;’, ‘,’ or ‘)’ before ‘*’ token
ref_gl/qgl.h:149: error: expected ‘)’ before ‘mode’
ref_gl/qgl.h:150: error: expected ‘)’ before ‘type’
ref_gl/qgl.h:151: error: expected ‘)’ before ‘left’
ref_gl/qgl.h:152: error: expected ‘)’ before ‘face’
ref_gl/qgl.h:153: error: expected ‘)’ before ‘factor’
ref_gl/qgl.h:154: error: expected ‘)’ before ‘x’
ref_gl/qgl.h:155: error: expected ‘)’ before ‘x’
ref_gl/qgl.h:156: error: expected ‘)’ before ‘mode’
ref_gl/qgl.h:157: error: expected ‘)’ before ‘func’
ref_gl/qgl.h:158: error: expected ‘)’ before ‘mask’
ref_gl/qgl.h:159: error: expected ‘)’ before ‘fail’
ref_gl/qgl.h:160: error: expected ‘)’ before ‘s’
ref_gl/qgl.h:161: error: expected ‘)’ before ‘size’
ref_gl/qgl.h:163: error: expected ‘)’ before ‘target’
ref_gl/qgl.h:167: error: expected ‘)’ before ‘target’
ref_gl/qgl.h:168: error: expected ‘)’ before ‘target’
ref_gl/qgl.h:169: error: expected ‘)’ before ‘target’
ref_gl/qgl.h:170: error: expected ‘)’ before ‘x’
ref_gl/qgl.h:171: error: expected ‘)’ before ‘x’
ref_gl/qgl.h:172: error: expected ‘;’, ‘,’ or ‘)’ before ‘*’ token
ref_gl/qgl.h:173: error: expected ‘)’ before ‘size’
ref_gl/qgl.h:174: error: expected ‘)’ before ‘x’
ref_gl/qgl.h:175: error: expected ‘)’ before ‘x’
ref_gl/qgl.h:176: error: expected ‘)’ before ‘angle’
ref_gl/qgl.h:177: error: expected ‘)’ before ‘s’
ref_gl/qgl.h:178: error: expected ‘)’ before ‘mode’
ref_gl/qgl.h:179: error: expected ‘)’ before ‘size’
ref_gl/qgl.h:180: error: expected ‘)’ before ‘pname’
ref_gl/qgl.h:181: error: expected ‘)’ before ‘pname’
ref_gl/qgl.h:182: error: expected ‘)’ before ‘pname’
ref_gl/qgl.h:183: error: expected ‘)’ before ‘pname’
ref_gl/qgl.h:184: error: expected ‘)’ before ‘n’
ref_gl/qgl.h:185: error: expected ‘)’ before ‘target’
ref_gl/qgl.h:186: error: expected ‘)’ before ‘target’
ref_gl/qgl.h:187: error: expected ‘)’ before ‘target’
ref_gl/qgl.h:188: error: expected ‘;’, ‘,’ or ‘)’ before ‘*’ token
ref_gl/qgl.h:189: error: expected ‘)’ before ‘x’
ref_gl/qgl.h:192: error: expected ‘)’ before ‘factor’
ref_gl/qgl.h:193: error: expected ‘)’ before ‘width’
ref_gl/qgl.h:205: warning: parameter names (without types) in function declaration
ref_gl/qgl.h:206: warning: parameter names (without types) in function declaration
ref_gl/qgl.h:207: warning: parameter names (without types) in function declaration
ref_gl/qgl.h:208: error: expected ‘)’ before ‘const’
ref_gl/qgl.h:209: error: expected ‘)’ before ‘param’
ref_gl/qgl.h:210: error: expected ‘)’ before ‘param’
ref_gl/qgl.h:211: warning: parameter names (without types) in function declaration
ref_gl/qgl.h:212: error: expected ‘)’ before ‘*’ token
ref_gl/qgl.h:213: warning: parameter names (without types) in function declaration
ref_gl/qgl.h:256: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘*’ token
ref_gl/qgl.h:257: error: expected declaration specifiers or ‘...’ before ‘*’ token
ref_gl/qgl.h:257: error: expected ‘)’ before ‘*’ token
ref_gl/qgl.h:258: error: expected ‘)’ before ‘*’ token
ref_gl/qgl.h:259: error: expected declaration specifiers or ‘...’ before ‘*’ token
ref_gl/qgl.h:259: error: expected ‘)’ before ‘*’ token
ref_gl/qgl.h:260: error: expected declaration specifiers or ‘...’ before ‘*’ token
ref_gl/qgl.h:260: error: expected ‘)’ before ‘*’ token
ref_gl/qgl.h:261: error: expected declaration specifiers or ‘...’ before ‘*’ token
ref_gl/qgl.h:261: error: expected ‘)’ before ‘*’ token
ref_gl/qgl.h:262: error: expected ‘)’ before ‘*’ token
In file included from ref_gl/gl_draw.c:23:
ref_gl/gl_local.h:295: error: expected ‘)’ before ‘value’
ref_gl/gl_draw.c: In function ‘Draw_InitLocal’:
ref_gl/gl_draw.c:45: error: ‘GL_TEXTURE_2D’ undeclared (first use in this function)
ref_gl/gl_draw.c:45: error: (Each undeclared identifier is reported only once
ref_gl/gl_draw.c:45: error: for each function it appears in.)
ref_gl/gl_draw.c:45: error: ‘GL_TEXTURE_MIN_FILTER’ undeclared (first use in this function)
ref_gl/gl_draw.c:45: error: ‘GL_NEAREST’ undeclared (first use in this function)
ref_gl/gl_draw.c:46: error: ‘GL_TEXTURE_MAG_FILTER’ undeclared (first use in this function)
ref_gl/gl_draw.c: In function ‘Draw_Char’:
ref_gl/gl_draw.c:100: error: ‘GL_ALPHA_TEST’ undeclared (first use in this function)
ref_gl/gl_draw.c:101: error: ‘GL_BLEND’ undeclared (first use in this function)
ref_gl/gl_draw.c:102: error: ‘GL_MODULATE’ undeclared (first use in this function)
ref_gl/gl_draw.c:106: error: ‘GL_QUADS’ undeclared (first use in this function)
ref_gl/gl_draw.c:124: error: ‘GL_REPLACE’ undeclared (first use in this function)
ref_gl/gl_draw.c: In function ‘Draw_String’:
ref_gl/gl_draw.c:138: error: ‘GL_ALPHA_TEST’ undeclared (first use in this function)
ref_gl/gl_draw.c:139: error: ‘GL_BLEND’ undeclared (first use in this function)
ref_gl/gl_draw.c:140: error: ‘GL_MODULATE’ undeclared (first use in this function)
ref_gl/gl_draw.c:143: error: ‘GL_QUADS’ undeclared (first use in this function)
ref_gl/gl_draw.c:186: error: ‘GL_REPLACE’ undeclared (first use in this function)
ref_gl/gl_draw.c: In function ‘DrawCString’:
ref_gl/gl_draw.c:202: error: ‘GL_ALPHA_TEST’ undeclared (first use in this function)
ref_gl/gl_draw.c:203: error: ‘GL_BLEND’ undeclared (first use in this function)
ref_gl/gl_draw.c:204: error: ‘GL_MODULATE’ undeclared (first use in this function)
ref_gl/gl_draw.c:207: error: ‘GL_QUADS’ undeclared (first use in this function)
ref_gl/gl_draw.c:256: error: ‘GL_REPLACE’ undeclared (first use in this function)
ref_gl/gl_draw.c: In function ‘Draw_ScaledPic’:
ref_gl/gl_draw.c:325: error: ‘GL_BLEND’ undeclared (first use in this function)
ref_gl/gl_draw.c:326: error: ‘GL_ALPHA_TEST’ undeclared (first use in this function)
ref_gl/gl_draw.c:334: error: ‘GL_MODULATE’ undeclared (first use in this function)
ref_gl/gl_draw.c:339: error: ‘GL_QUADS’ undeclared (first use in this function)
ref_gl/gl_draw.c:357: error: ‘GL_REPLACE’ undeclared (first use in this function)
ref_gl/gl_draw.c: In function ‘Draw_StretchPic’:
ref_gl/gl_draw.c:388: error: ‘GL_ALPHA_TEST’ undeclared (first use in this function)
ref_gl/gl_draw.c:389: error: ‘GL_BLEND’ undeclared (first use in this function)
ref_gl/gl_draw.c:390: error: ‘GL_MODULATE’ undeclared (first use in this function)
ref_gl/gl_draw.c:401: error: ‘GL_QUADS’ undeclared (first use in this function)
ref_gl/gl_draw.c:414: error: ‘GL_REPLACE’ undeclared (first use in this function)
ref_gl/gl_draw.c: In function ‘Draw_Pic’:
ref_gl/gl_draw.c:444: error: ‘GL_ALPHA_TEST’ undeclared (first use in this function)
ref_gl/gl_draw.c:445: error: ‘GL_BLEND’ undeclared (first use in this function)
ref_gl/gl_draw.c:446: error: ‘GL_MODULATE’ undeclared (first use in this function)
ref_gl/gl_draw.c:457: error: ‘GL_QUADS’ undeclared (first use in this function)
ref_gl/gl_draw.c:470: error: ‘GL_REPLACE’ undeclared (first use in this function)
ref_gl/gl_draw.c: In function ‘Draw_TileClear’:
ref_gl/gl_draw.c:499: error: ‘GL_ALPHA_TEST’ undeclared (first use in this function)
ref_gl/gl_draw.c:502: error: ‘GL_QUADS’ undeclared (first use in this function)
ref_gl/gl_draw.c: In function ‘Draw_Fill’:
ref_gl/gl_draw.c:527: error: ‘GL_TEXTURE_2D’ undeclared (first use in this function)
ref_gl/gl_draw.c:531: error: ‘GL_QUADS’ undeclared (first use in this function)
ref_gl/gl_draw.c: In function ‘Draw_FadeScreen’:
ref_gl/gl_draw.c:553: error: ‘GL_BLEND’ undeclared (first use in this function)
ref_gl/gl_draw.c:554: error: ‘GL_TEXTURE_2D’ undeclared (first use in this function)
ref_gl/gl_draw.c:556: error: ‘GL_QUADS’ undeclared (first use in this function)
ref_gl/gl_draw.c: In function ‘Draw_StretchRaw’:
ref_gl/gl_draw.c:624: error: ‘GL_TEXTURE_2D’ undeclared (first use in this function)
ref_gl/gl_draw.c:625: error: ‘GL_RGBA’ undeclared (first use in this function)
ref_gl/gl_draw.c:625: error: ‘GL_UNSIGNED_BYTE’ undeclared (first use in this function)
ref_gl/gl_draw.c:627: error: ‘GL_TEXTURE_MIN_FILTER’ undeclared (first use in this function)
ref_gl/gl_draw.c:627: error: ‘GL_LINEAR’ undeclared (first use in this function)
ref_gl/gl_draw.c:628: error: ‘GL_TEXTURE_MAG_FILTER’ undeclared (first use in this function)
ref_gl/gl_draw.c:631: error: ‘GL_ALPHA_TEST’ undeclared (first use in this function)
ref_gl/gl_draw.c:633: error: ‘GL_QUADS’ undeclared (first use in this function)
make[1]: *** [releasei386/q2glx/gl_draw.o] Error 1
make[1]: Leaving directory `/usr/games/Quake2'
make: *** [release] Error 2

----------

> I've tried everything I could think of to fix this problem, but to no avail. Does anyone have any suggestions? I'm at the end of my rope here.
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Offline quadz

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Re: AprQ2 Version 1.21 - Installation failed
« Reply #1 on: June 27, 2015, 11:34:37 AM »
Howdy,

Generally the very first error(s) listed will be the most pertinent. In this case:

ref_gl/gl_local.h:38:19: error: GL/gl.h: No such file or directory
ref_gl/gl_local.h:41:21: error: GL/glx.h: No such file or directory

It's not able to find your opengl headers.

Not sure which distro you're running, but for example on a debian-based system you'd want to install something like:

sudo apt-get install libgl1-mesa-dev libglu1-mesa-dev


:beer:
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Offline Creamy_Goodness

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Re: AprQ2 Version 1.21 - Installation failed
« Reply #2 on: June 28, 2015, 02:10:14 PM »

@quadz

> Thanks for the reply, quadz. I never thought of the whole OpenGL thing, but I'll try what you suggested. BTW, the machine I'm installing Quake 2 on runs on Fedora Core 10.
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Offline Creamy_Goodness

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Re: AprQ2 Version 1.21 - Installation failed
« Reply #3 on: June 28, 2015, 02:47:48 PM »

@quadz

> No good. I tried "yum install libgl1-mesa-dev libglu1-mesa-dev", but the files could not be found. My guess is that these two packages are not part of whatever repository I'm using, so I'm going to see if I can find another way to install the to files.
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Offline quadz

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Re: AprQ2 Version 1.21 - Installation failed
« Reply #4 on: June 28, 2015, 03:07:51 PM »
No good. I tried "yum install libgl1-mesa-dev libglu1-mesa-dev", but the files could not be found. My guess is that these two packages are not part of whatever repository I'm using, so I'm going to see if I can find another way to install the to files.

Well, yes, the packages will have different names on non-debian systems.

You could try:

  yum list | grep "^mesa"

... which should produce a list that includes the relevant packages.


Regards,

quadz

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Offline Creamy_Goodness

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Re: AprQ2 Version 1.21 - Installation failed
« Reply #5 on: July 01, 2015, 07:29:19 PM »

@quadz

> OK, I used "yum list | grep "^mesa"" to search for the Fedora version of libgl1-mesa-dev, and managed to find a package called mesa-libGL-devel. I used "yum install mesa-libGL-devel" to install the package, and this resolved the dependency issue. There were several additional dependencies that stood in the way of the compilation of AprQ2, but I managed to download the right packages in order to resolve them all. After successfully compiling the source code, I moved the aq2 executable file and gamei386.so to its own folder under /usr/games/Quake_2, and tried to run the game, but had no luck. Here's the text that appeared when I tried to run Quake 2...

using /root/.quake2/baseq2/ for writing
couldn't exec default.cfg
couldn't exec aprconfig.cfg
Console initialized.

------- sound initialization -------
Attempting to initialise ALSA sound.
ALSA: period size 1024, buffer size 3072
    1 stereo
 6144 samples
    0 samplepos
   16 samplebits
 2048 submission_chunk
44100 speed
sound sampling rate: 44100
------------------------------------
--------- [Loading Renderer] ---------
Using /usr/lib/libGL.so for OpenGL...Initializing OpenGL display
...setting mode 3: 640 480
Red(8bits) Blue(8bits) Green(8bits)
Depth(24bits) Alpha(8bits) Stencil(8bits)
GL_VENDOR: VIA Technology
GL_RENDERER: Mesa DRI CastleRock (CLE266) 20060710 x86/MMX/SSE
GL_VERSION: 1.2 Mesa 7.3-devel
...enabling GL_EXT_compiled_vertex_array
...ignoring GL_EXT_point_parameters
...using GL_ARB_multitexture
...GL_SGIS_multitexture not found
...GL_NV_texture_rectangle not found
...GL_SGIS_generate_mipmap not found
...GL_ARB_texture_compression not found
...GL_EXT_texture_filter_anisotropic not found
Maximum Texture Size: 512x512
Received signal 11, exiting...
Stack dump (1 frames):
00: ./aq2 [0x80f128d]

> Keep in mind that aq2 and gamei386.so are currently the only files in the Quake_2 folder. Will including pak0.pak and the baseq2 folder resolve this error, or is this error a result of my computer not meeting the system requirements?
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Offline Creamy_Goodness

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Re: AprQ2 Version 1.21 - Installation failed
« Reply #6 on: July 04, 2015, 03:56:06 PM »

> Good news. I just solved the issue that was preventing Quake 2 from running. It turns out that all I had to do was create a "baseq2" sub-folder under "quake_2", and then copy the pak0.pak file from a flash drive into baseq2. After that, the game started successfully the next time I attempted to run it. All I have to do now is copy over the player models, the bright skin pack, recorded demos, maps, and my server list, and then I'll be good to go.
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