Poll

Keep or remove these maps from the rotation?

geikdm5 - KEEP
5 (3.5%)
geikdm5 - REMOVE
14 (9.8%)
zethersra1 - KEEP
6 (4.2%)
zethersra1 - REMOVE
15 (10.5%)
stadium - KEEP
7 (4.9%)
stadium REMOVE
15 (10.5%)
zackwos - KEEP
9 (6.3%)
zackwos - REMOVE
10 (7%)
jabs - KEEP
7 (4.9%)
jabs - REMOVE
13 (9.1%)
ven_dm4 - KEEP
10 (7%)
ven_dm4 - REMOVE
9 (6.3%)
tltf - KEEP
10 (7%)
tltf - REMOVE
13 (9.1%)

Total Members Voted: 21

Author Topic: vote: railz map rotation changes  (Read 24552 times)

Offline ztev0

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Re: vote: railz map rotation changes
« Reply #75 on: June 10, 2011, 01:16:57 PM »
yeah i have seen that happen before actually. it's a shame cause therails is a really nice little map. fell in love with it the first time i saw it.

"crisis" isn't too bad
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Offline Whirlingdervish

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Re: vote: railz map rotation changes
« Reply #76 on: June 10, 2011, 02:30:22 PM »
Im pretty sure we could easily crank out an override for it to remove the target_speaker entity

I'll take a look at it, bc I rly like that map too.

 :beer:

edit: untested override attached.
« Last Edit: June 10, 2011, 02:34:34 PM by Whirlingdervish »
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Offline ztev0

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Re: vote: railz map rotation changes
« Reply #77 on: June 10, 2011, 04:22:15 PM »
appears the same as before. button still works. i am sure i am doing something wrong
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Offline Whirlingdervish

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Re: vote: railz map rotation changes
« Reply #78 on: June 10, 2011, 04:44:49 PM »
the .bsp.override file should go in the maps folder of the mod you are loading.

if you are testing it locally, copy your therails.bsp to baseq2/maps along with a copy of the .bsp.override

when you load up q2, put in "map therails" and it should load without the button.

dopefish will have a square hole in his head.  ;)


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Offline ztev0

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Re: vote: railz map rotation changes
« Reply #79 on: June 10, 2011, 05:21:15 PM »
it worked :)
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