Author Topic: Help a brazilian noob whit tips to online gaming.  (Read 7553 times)

Offline reaper

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Re: Help a brazilian noob whit tips to online gaming.
« Reply #15 on: December 08, 2010, 06:45:17 PM »
what's up with this z axis stuff, why does it matter?
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Offline VaeVictis

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Re: Help a brazilian noob whit tips to online gaming.
« Reply #16 on: December 08, 2010, 08:05:03 PM »
what's up with this z axis stuff, why does it matter?

the physics act SLIGHTLY different under the origin point of the map

take for example the 64 unit crates on dm8 vs the ones on dm1, dm1 is above the origin so you cant jump straight up onto them, but on dm8 they are below so with a high cl_maxfps you can jump right up onto them
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Offline _SK3L3T0R_

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Re: Help a brazilian noob whit tips to online gaming.
« Reply #17 on: December 11, 2010, 09:48:25 AM »
Ok, so me and n00k1e found out just how big of a difference there is between a jump being above Z-origo, and one being under..
I made a map with two impossible circlejumps (same lenght), one were like 128 units under Z-origo, and the other one was 128 units above.. For the one under the Z-origo, we could hax it with a cl_maxfps of 999, and it became easy as hell.. With the one above the Z-origo, using a cl_maxfps of 999, was just as useless as using cl_maxfps 20!

Didn't matter what engine we used.. So, there's probably some "bug" in the source code, that should've been fixed!
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Offline VaeVictis

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Re: Help a brazilian noob whit tips to online gaming.
« Reply #18 on: December 11, 2010, 12:49:12 PM »
and ive figured it out.... takes 91 fps to jump onto a 64 unit crate in a SINGLE jump... however you can do it by jumping twice in the 60s range
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Offline _SK3L3T0R_

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Re: Help a brazilian noob whit tips to online gaming.
« Reply #19 on: December 13, 2010, 01:48:36 AM »
Also, we found out that jumping towards XY origo, is easier than jumping away from it..
For example:
- A jump from (x= 128), to (x= 448), is harder than a jump from (x= 448) to (x= 128)..
- A jump from (x= -128), to (x= -448), is harder than a jump from (x= -448), to (x= -128)..
And same with the y-axis..

« Last Edit: December 13, 2010, 01:52:36 AM by _SK3L3T0R_ »
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Offline VaeVictis

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Re: Help a brazilian noob whit tips to online gaming.
« Reply #20 on: December 13, 2010, 03:02:15 PM »
q2 physics are so fucked up  :lolsign: :lolsign:
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