Author Topic: Quake2 to display something other than default opengl  (Read 2985 times)

Offline DEMOn

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Quake2 to display something other than default opengl
« on: February 10, 2010, 02:17:59 PM »
I used to have a graphics card that allowed 3dfx gl, but my new card will only render "default opengl" or software mode.
Often when playing I cannot even see players before they start to shoot because they blend into the background so much.

I'll rewatch a demo on another computer and see that I walked right passed players.
Anyone have some suggestions on how to fix this problem?
Thanks in advance.
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Offline Whirlingdervish

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Re: Quake2 to display something other than default opengl
« Reply #1 on: February 10, 2010, 03:00:24 PM »
depending on what you are using for a client and renderer, a brightskin pak may help you.
If you are using r1q2 and r1gl, a high res set of skins are available that will show up much better than the almost camoflauged stock skins. You'd unzip the following file into your c:\quake2\baseq2 folder:

http://ir.tastyspleen.net/files/brightskinpak.zip

There are also slightly brighter skins included that will work with the original quake 2 v3.20 if you're still using that client.


Upping the overall game brightness by adjusting the vid_gamma and gl_modulate settings may help too.
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Offline DEMOn

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Re: Quake2 to display something other than default opengl
« Reply #2 on: February 10, 2010, 05:06:15 PM »
Sorry, I guess I wasn't very clear.
I need to change/modify the renderer somehow... and this is for quake2 (not r1q2 or any other bastardization of the real game).

thanks for the input though.
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Offline Whirlingdervish

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Re: Quake2 to display something other than default opengl
« Reply #3 on: February 10, 2010, 05:22:01 PM »
unless you have a voodoo card, you can't change it to anything other than opengl or software mode.

3dfx isn't supported by any cards now.

set vid_ref gl

or

set vid_ref soft


in your config or console.
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Offline yahoo

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Re: Quake2 to display something other than default opengl
« Reply #4 on: February 10, 2010, 05:34:22 PM »
idk. i think you can also use r1gl
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Offline [BTF] Reflex

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Re: Quake2 to display something other than default opengl
« Reply #5 on: February 11, 2010, 06:23:06 AM »
correct,  otherwise q2 wouldn't work when I run the stock exe.

Reported vid_ref r1gl

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Offline DEMOn

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Re: Quake2 to display something other than default opengl
« Reply #6 on: February 11, 2010, 02:52:43 PM »
Thanks, that was just the answer I was looking for.
It does appear to be slightly clearer, but it seems a lot more choppy... like digital from analog.

not sure which I'll stick with, but it is nice to have a choice. 
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Offline ReCycled

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Re: Quake2 to display something other than default opengl
« Reply #7 on: June 12, 2010, 05:35:05 PM »
Voodoo cards rendered the game the best in my humble opinion. But you can get close with OpenGL Nividia cards if you experiment with different vid_gamma, gl_modulate, intensity and a host of r1gl specific commands.
 :bigshades:
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