Author Topic: Quake 2 Darkvoid Release!  (Read 9793 times)

Offline Buzzard

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Re: Quake 2 Darkvoid Release!
« Reply #15 on: March 12, 2009, 08:28:50 AM »
nope.  Goes to a black screen like it's loading then a MS crash window comes up.  Here's what it wants to send to MS:


hmm, sounds like you didnt copy all from the rar file or didnt place it right  and if its not that try do a clean q2 install else im not sure

Offline peewee_RotA

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Re: Quake 2 Darkvoid Release!
« Reply #16 on: March 12, 2009, 09:03:01 AM »
try do a clean q2 install
:lolsign:

I guess you missed Friar's interview on monday.

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Offline The Happy Friar

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Re: Quake 2 Darkvoid Release!
« Reply #17 on: March 12, 2009, 09:18:45 AM »
I put the whole rar in my q2 folder.  I double checked.  :)

and yeah, I haven't done a "clean" install in a few years (almost a decade now???).  I *THINK* i did it to a separate  folder once to setup stuff for my server, but that's it.  :D

But it might not be a bad idea to try it in a new folder of stock Q2.  could be a DLL or something from another q2 engine is messing with things?  I've got 6 engines in my Q2 folder including the original EXE & darkvoid.  Who knows what I have lurking somewhere else!  :D
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Offline peewee_RotA

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Re: Quake 2 Darkvoid Release!
« Reply #18 on: March 12, 2009, 09:23:36 AM »
It seems to me that all of the .dll's distributed with darkvoid are ogg/Vorbis related. Do you have any other clients that play .ogg or .ogm ?


Buzzard, what software did you use to convert the tracks to .ogg?

We use FFMpeg with a WinFF gui interface where I work to do videos. So far I've run into a few minor problems with converting some videos that use certain audio codecs. Then again, being sound simple apps like "Free Mp3WmaOGG Converter" work fine. Hows that for a ridiculously long name?
« Last Edit: March 12, 2009, 09:27:45 AM by peewee_RotA »
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Offline Buzzard

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Re: Quake 2 Darkvoid Release!
« Reply #19 on: March 12, 2009, 09:45:05 AM »
It seems to me that all of the .dll's distributed with darkvoid are ogg/Vorbis related. Do you have any other clients that play .ogg or .ogm ?


Buzzard, what software did you use to convert the tracks to .ogg?

We use FFMpeg with a WinFF gui interface where I work to do videos. So far I've run into a few minor problems with converting some videos that use certain audio codecs. Then again, being sound simple apps like "Free Mp3WmaOGG Converter" work fine. Hows that for a ridiculously long name?

haha no wonder, i have almost the same in my Test engine floder with KMq2, q2e, q2xp, q2Max etc and i cant play half of them, they either dont start or they crash when starting a map.


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Yes because i needed them from the ogg/vorbis SDK. Well i just took these sound files from Q2e 0.68 because came with them.

Offline Buzzard

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Re: Quake 2 Darkvoid Release!
« Reply #20 on: May 15, 2009, 11:07:54 PM »

Offline peewee_RotA

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Re: Quake 2 Darkvoid Release!
« Reply #21 on: January 22, 2010, 10:20:49 AM »
Aww the link is broken? Do you need somewhere to host this? Quadz has some space and I have some as well.
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