Author Topic: New mod: Versus mod - Public release v1.0  (Read 3238 times)

Offline decino

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New mod: Versus mod - Public release v1.0
« on: January 05, 2010, 12:26:33 PM »
Versus mod - Public release v1.0
Meh, not really a multiplayer mod. It's something I made to practice my coding skills. :nana:
Anyway, I'll explain how the mod works...it's very simple.

You spawn hostile monsters and friendly monsters. Hostile monsters hate friendly monsters and vice versa. In other words: you let monsters fight each other. You can freeze the time to setup monster team A and monster team B, then unfreeze the game and enjoy the chaos.


Team hostile (yellow) versus team friendly (purple)...who will win?


The friendly team won. :thumbsup:

There are a few commands; they're all listed in the game (just type "menu" in the game).
The gamex86.dll is not available yet. The mod itself is not done and I need some feedback.

If you want to play you can connect my server

CURRENTLY OFFLINE:
87.211.148.182:27910

:sorry:

Enjoy!

« Last Edit: January 08, 2010, 07:47:59 PM by decino »
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Offline peewee_RotA

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Re: New mod: Versus mod - Public release v1.0
« Reply #1 on: January 05, 2010, 04:28:18 PM »
This mod is a lot of fun. There are similar mods like Command and Quake and Real Time Quake. They both use the idea of controlling hoards of monsters in groups and collecting items to spawn more. They are fun to an extent but get very long winded and are only 2 players.

So here are some gameplay ideas:

Players join a red or a blue team and every player can summon a specific number of monsters. After a monster dies there is a certain time limit before being allowed to replace him. There should be an "endzone" that if you get a monster in it you get a point and the game board resets. You could also have each team have a "king" unit that has to be killed. Probably a supertank or a floater boss.

In order to control monster sizes, you can only summon specific units in specific areas. So soldiers/berserkers are where both bases meat, gunners and chicks are at the middle of each base, gladiators are at the back of the base. Also spawning should take a certain amount of time.

I don't think that monsters should be controlled by the player. I think that they should just be set to attack mode and they just go at each other. There should probably be a small amount of interaction so that if they get stuck a player can give them attention to have help them out of that pinch.

IMO a player should be able to be killed by enemy monsters. If a player gets killed they are either done for that round or all of their monsters die and they have to wait a certain amount of time before summoning again.

This is just a brainstorming session on my part so just take it as a grain of salt.  8)
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Offline [BTF]Gator

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Re: New mod: Versus mod - Public release v1.0
« Reply #2 on: January 05, 2010, 07:10:43 PM »
its all interesting.

Keep it up decino.
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Offline [BTF]Defiant!

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Re: New mod: Versus mod - Public release v1.0
« Reply #3 on: January 05, 2010, 07:19:24 PM »

Post when it is up so I can try it!
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Offline QwazyWabbit

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Re: New mod: Versus mod - Public release v1.0
« Reply #4 on: January 05, 2010, 08:46:32 PM »
Interesting. Sort of like techno-Warcraft in 3-D.
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Offline decino

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Re: New mod: Versus mod - Public release v1.0
« Reply #5 on: January 06, 2010, 01:20:35 AM »
Thanks for the feedback and ideas, server is up (for now).
:headbang:
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Offline Gouki

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Re: New mod: Versus mod - Public release v1.0
« Reply #6 on: January 06, 2010, 06:55:03 AM »
this mod has the potential to become Quake 2's version of DotA
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Offline Slayer :D

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Re: New mod: Versus mod - Public release v1.0
« Reply #7 on: January 07, 2010, 08:49:05 AM »
I cant connect? Is the server still up?
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Offline decino

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Re: New mod: Versus mod - Public release v1.0
« Reply #8 on: January 08, 2010, 01:13:06 PM »
Sorry, was AFK for 2 days. Server is up.
:erhmmm:
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