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Calling all Cows! (Hangar 2)
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Topic: Calling all Cows! (Hangar 2) (Read 2235 times)
peewee_RotA
Brobdingnagian Member
Posts: 4152
Hi, I'm from the gov'ment and I'm here to help you
Rated:
Calling all Cows! (Hangar 2)
«
on:
September 13, 2009, 11:38:21 AM »
here's a few camping spots to watch out for in hangar2
Logged
GOTO ROTAMODS (rocketgib)
GOTO ROTAMAPS (fireworks)
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peewee_RotA
Brobdingnagian Member
Posts: 4152
Hi, I'm from the gov'ment and I'm here to help you
Rated:
Re: Calling all Cows! (Hangar 2)
«
Reply #1 on:
September 13, 2009, 11:40:49 AM »
some more.
Note about hangar2_5.dm2. This was basically a screw up and an obvious spot. I included it because there is an insanely hard jump that leads to the same door frame. You can perform it on those 2 boxes that I jump onto at the end. I managed to do it once after about 15 tries but did not get it recorded. I gave up but figured that I'd upload this demo anyway in case someone can pull it off.
Logged
GOTO ROTAMODS (rocketgib)
GOTO ROTAMAPS (fireworks)
HappyFriar- q2server.fuzzylogicinc.com
Tune in to the
Tastycast!!!!
http://dna.zeliepa.net
ToxicMonkey^MZC
Sr. Member
Posts: 496
Proud to be a SCRUB
Rated:
Re: Calling all Cows! (Hangar 2)
«
Reply #2 on:
September 13, 2009, 06:12:58 PM »
hangar2_5.dm2
You can also make the top of the doorway by doubling off the spawn-pad and block from the right (left?) hand side of the door. But this is harder than the jump you describe
hangar2_6.dm2
You can jump straight on to that L-shaped pipe thing from the bottom spinning cog. No need to drop onto it from above
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yahoo
Opulent Member
Posts: 2291
Quake II | Powered by SMF 1.0.9.
Rated:
Re: Calling all Cows! (Hangar 2)
«
Reply #3 on:
October 03, 2009, 06:02:03 PM »
good hidy holes for the bovine force
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Calling all Cows! (Hangar 2)
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