Author Topic: Help  (Read 4131 times)

Offline Medidon[MODB]

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Help
« on: January 03, 2009, 08:45:30 PM »
anyone know where i can find this pak or one really close !!!
http://www.youtube.com/watch?v=tY6LdCd_EUg&NR=1
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Offline thund33r

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Re: Help
« Reply #1 on: January 04, 2009, 02:36:30 AM »
This is not the q2dm1 map, it is catodm1 and I did not see this pak

imo this is another client for Quake 2
« Last Edit: January 04, 2009, 02:39:04 AM by thund33r »
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Offline Jay Dolan

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Re: Help
« Reply #2 on: January 04, 2009, 06:04:14 AM »
The actual "pak" in use there is nothing special.  Probably just the often-rebundled Quake2Evolved/Quake2Max tex_q2dm.pak.  The client is adding those halos to the lights; that's not something a pak file can provide.  If I had to guess, I would say it's perhaps Quake2 XP.  http://quake2xp.quakedev.com/

Offline Randy

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Re: Help
« Reply #3 on: January 04, 2009, 07:36:35 AM »
its just a client  :frustration:
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Offline Medidon[MODB]

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Re: Help
« Reply #4 on: January 04, 2009, 07:42:19 AM »
ok i see what ur saying.. well do you guys no what pak it is for those q3 sounds?
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Offline Randy

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Re: Help
« Reply #5 on: January 04, 2009, 08:49:13 AM »
its just quake3 player sounds,i have them somewhere  8)
i would need to find them tho  :frustration:
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Offline Chocobo Joe

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Re: Help
« Reply #6 on: January 04, 2009, 06:31:36 PM »
It's the Bersker@Q2 client, google it. P.S, you will need a fast computer with a good GFX card.
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Offline Medidon[MODB]

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Re: Help
« Reply #7 on: January 04, 2009, 07:53:48 PM »
got the pc specs covered thanks

and thanks for the info guys
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Offline Medidon[MODB]

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Re: Help
« Reply #8 on: January 04, 2009, 10:37:25 PM »
Quake2 Beserker not worth the 400mb download and the 200mb worth of updates! thanks anyway fellas and im still waiting on those quake 3 sound pak is there anyway of creating a sound that identifies when u hit the opponent like in quake 3 the beep?
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Offline Chocobo Joe

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Re: Help
« Reply #9 on: January 05, 2009, 03:49:13 AM »
Look if you're really desperate about that, just open up Q3's Pak0 and extract and rename the sounds so they fit into Q2.
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Offline [BTF] Reflex

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Re: Help
« Reply #10 on: January 05, 2009, 06:56:03 AM »
there is no way without coding to match the q3 beep on opponent damage...  it's been discussed 

unless maybe you added it into all player damage and health hit sounds,
but that would be for every body in the level,  not just the person you yourself hit.

I personally use the q3 beep for when a blaster round hits a wall  :D


EDIT:  found it   http://tastyspleen.net/quake/forums/index.php?topic=4688.msg94455#msg94455

Jay's reply has tho most promise on the next page..  seems like coding that for a mod would be doable,
maybe r1ch could put it in as a server option???

http://tastyspleen.net/quake/forums/index.php?topic=4688.msg95704#msg95704
« Last Edit: January 05, 2009, 07:02:01 AM by [BTF] Reflex »
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Offline R1CH

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Re: Help
« Reply #11 on: January 05, 2009, 07:46:25 AM »
Hitsounds are on the suggestion list for OTDM, but opinions are mixed as to whether or not to actually include them.
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Offline Jay Dolan

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Re: Help
« Reply #12 on: January 05, 2009, 02:35:36 PM »
The structure of my Subversion repository changed a few weeks ago.  Here's a current link to that code previously discussed:

http://jdolan.dyndns.org/trac/browser/quake2world/trunk/src/game/default/p_client.c#L312

Offline [BTF] Reflex

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Re: Help
« Reply #13 on: January 06, 2009, 04:31:20 AM »
 :ilysign: :ilysign:


Not that I'm all in favor of making q2 into q3 at every turn...
but having people to work on things like this is amazing.

if it were voteable,  like not having the play command or fast wep switch,..   whats to debate?
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