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Just want to enjoy the game

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Last post October 10, 2012, 05:13:11 PM
by poser
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Last post October 08, 2012, 10:13:58 PM
by r1
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by PoRKcHoP
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Last post September 15, 2012, 09:52:57 AM
by bluemeanies
Hook trouble

Started by poser

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Last post July 30, 2012, 07:48:03 PM
by poser
4 Replies
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Last post July 23, 2012, 11:13:32 PM
by poser
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Last post July 11, 2012, 02:12:44 AM
by Admin
Faking admin

Started by poser

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Last post July 04, 2012, 03:11:50 PM
by poser
23 Replies
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Last post June 11, 2012, 07:57:50 AM
by LooseNut
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by QwazyWabbit
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Last post May 12, 2012, 06:27:32 PM
by poser
6 Replies
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Last post May 10, 2012, 01:03:04 PM
by LooseNut
0 Replies
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Last post May 07, 2012, 10:30:34 PM
by r1
8 Replies
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Last post May 07, 2012, 05:08:25 PM
by Admin

 

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El Box de Shoutamente

Last 10 Shouts:

 

Admin

August 03, 2020, 11:49:52 PM
THIS SUNDAY !

9 AM PACIFIC / 12 PM EASTERN / 5 PM CET
WINNER IS FIRST TO 500 FRAGS
(GOTO TS500)
 

NoBugsOnMe

August 03, 2020, 11:10:39 PM

Punk_FAS

August 03, 2020, 11:58:12 AM
Nice. I didn't know there was such a thread. Thanks :)
 

quadz

August 03, 2020, 11:37:31 AM
Shoutbox isn't the place for rehashing this. Here's the thread about DM server spawn farthest from 2006/2007:

http://forum.tastyspleen.net/quake/index.php?topic=2932.0

Punk_FAS

August 03, 2020, 11:21:37 AM
but that's *NOT what the DM server is supposed to cater to

Punk_FAS

August 03, 2020, 11:21:09 AM
It's not ideal for 1v1 situations, but that's what the DM server is supposed to cater to. Also, there are 7 other maps besides DM4 (actually 8 for the automatic mymap map between dm8 and dm1). I think there are more positives than negatives.

Punk_FAS

August 03, 2020, 11:20:06 AM
It happens to better players too. I know I've been in first, or second place, only to die and spawn right next to the other leading player multiple times in a row, and having to dodge rockets in a narrow corridor without any weapons myself (other than blaster).

It's not the best for 1v1 situation

Punk_FAS

August 03, 2020, 11:17:56 AM
I saw a clearly-new player earlier, and it spawned him like 3 or 4 times in a row right next to a better player. Instant death each time they spawned. I imagine that can be discouraging and frustrating, particularly when someone is trying to get a handle on the game. Spawn farthest would avoid this.
 

quadz

August 03, 2020, 10:29:41 AM
Might be interesting to code a hybrid spawn function that doesn't focus on "farthest" so much as avoiding the few most congested spawn points?
 

quadz

August 03, 2020, 10:26:44 AM
We'd tried spawn farthest many moons ago, but it seemed a net negative overall. At least for larger maps like q2dm4, where one tends to get spawned furthest from all the action.

In any case, we have a 1-second spawn protect shield, and it has been suggested if THAT isn't good enough, one might consider transitioning to Minesweeper or Candy Crush. ;)

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