Author Topic: New map finished - Quirk (Own rules with Railgun and stuff)  (Read 642 times)

Offline Fryziu

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New map finished - Quirk (Own rules with Railgun and stuff)
« on: September 09, 2018, 11:56:49 AM »
Another remix, this time based on old conversion made by Briareos - TLTF.
Recalibrated jump pads, tweaks and tricks here and there, but most importantly, quirky rules.
I've made this for myself, as a fun training ground, for practising second shot.
In regular DM game first shot from a railgun isn't deciding, it tilts the balance, but only second shot (sometimes third one) brings the success.
So that's the premise for this creation.
20 slugs for Railgun
5 grenades for Grenade Launcher
100 shell for Super Shotgun.
Railgun as the main weapon, grenades for disrupting,
Shotgun for close calls :)
And a little prize for brave accomplishments.
It works properly only with a dedicated config, but if you wish to use it in your own way, feel free.
If you decide to try it with my config, share your experiences (or send a demo .dm2 file).
....
A bit of history.
Many years ago I've made this map, and then for a long, long time I have been changing a configuration of
items and weapons, trying to catch the best and most enjoyable layout, and this is a result.
Right now when I try to recompile this map from the scratch, I get errors, back then I have used some trickery and magic to turn this on,
and now I don't remember what I hacked, and there are no any writings I should left.
So it is, what it is, partially unfinished, yet very enjoyable for me, thus I want to share and see if other players may like it too.

Youtube Gameplay:

https://youtu.be/v8f2ffIINCE

Download from here:
https://sites.google.com/view/quake2/maps/quirk




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El Box de Shoutamente

Last 10 Shouts:

Sgt. Dick

Today at 04:07:06 AM
Foc - where are you.
 

quadz

May 18, 2019, 10:21:55 PM
Thanks, yes, system crashed; unknown reason.

Hopefully everything is restarted now.
 

NIN-IceFox

May 18, 2019, 08:56:59 PM
Some servers seem down currently Quadz, don't know if it's just a hiccup that'll fix itself, maintenance or what, but just in case, I mention it.
 

NoBugsOnMe

May 13, 2019, 09:44:19 PM
pm gang rise up
 

quadz

May 10, 2019, 08:27:35 PM
It's always been that if you mymap and disconnect before the map goes live, it's deleted from the queue.

Occasinally, someone will stick around until their map loads, and THEN disconnect, which is not appreciated. (Currently the only recourse is a full mute, as there's no provision for blocking just mymap usage.)

At least these days, the chosen map has to be roughly compatible with the number of players active on the server. (No more mapping sewer64 on a 3-player server; etc.)

Punk_FAS

May 10, 2019, 08:22:02 AM
Any way to prevent people from trolling with mymap? By that I mean they join the server, mymap a map, then immediately discconnect, forcing whoever's playing to play a map that nobody there necessarily wanted to play in the first place. Maybe have it check to see if the player who issued the command
 

R. Hayabusa

May 07, 2019, 10:16:25 PM
it's tradition to play vanila and listen to something like this
https://www.youtube.com/watch?v=yOSsvue9DM0&t=243s

Punk_FAS

May 07, 2019, 07:44:28 PM
Seems like that did the trick, quadz. I'm sure everyone is happy to have their lower pings back :) Thanks!

0rbisson

May 06, 2019, 08:23:50 PM
Yes it appears to be normal. thanks
 

quadz

May 06, 2019, 01:44:21 PM
OK, they made a routing change that appears to have resolved the issue I was seeing here.

Everyone else's pings back to normal?

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