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Messages - QwazyWabbit

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91
Railwarz / TMG Version 0.2.48 Release
« on: June 27, 2019, 11:56:04 PM »
Files attached are TMG 0.2.48 full source and binaries for Windows and Linux.
The Windows binary targets Windows 10 using VS2019 and is 32-bit code.
I encourage all server admins to update to this version.

TMG_0.2.48.zip is the binaries
TMG_0.2.48_Full.zip is the source plus binaries.

As before the Git repo is at https://github.com/QwazyWabbitWOS/tmg and https://bitbucket.org/jwaggoner/tmg/src/master/


92
Quake / Re: Any setting to make spawning upon map rotation quicker?
« on: April 16, 2019, 01:06:49 AM »
I'm not sure about the precise circumstances but the hops and lag probably affect the reconnect latency.

A server can be configured to force respawn. (dmflags has bit 10 set (value 1024))
This forces a player to be respawned upon death after a brief time even when he doesn't press the fire button.
If force respawn isn't set then it waits for the player to press the attack button to initiate respawn.

Intermission and map change is a bit different.
The client loads and parses the new map data and precaches the models, textures and sounds when the intermission expires. There is also a window of time during the intermission when you can press the attack button and terminate the intermission and reconnect. If you're waiting for the intermission to end then this might explain why you're "late to the game".

93
Trouble Shooting / Re: Menu_Main error in Q2Pro client.
« on: February 10, 2019, 08:51:59 PM »
No, you did not understand well. I have the source code for Q2pro and I have searched it for Menu_Main and it does not exist. I also have a fully installed Q2pro client and I have inspected the code in q2pro.menu and that string does not exist. Furthermore, using Menu_Main as a client command requires a bound key. The OP has bound “Menu_Main” to a key and on many server mods text that is not a valid client command is transmitted as “say” text to the game.

The OP needs to fix the bind. This can be accomplished in game.

However, if he follows the advice given, to modify config.cfg, he will have problems in future.

I will explain again how Q2 clients work:
(This applies to all Q2 clients, Quake2 from idSoftware, R1q2, Q2pro)

At startup the Q2 file system is initiated and .pak files are inventoried and made ready. The file “default.cfg” is loaded and parsed. This establishes the basic binds as idSoftware intended them.

Next, config.cfg is loaded and parsed, if it exists. (The game WRITES this file whenever you quit the client, each and every time it closes.) It writes it anew every time. Most importantly, it NEVER SAVES ALIASES. This is why you don’t edit config.cfg and why you don’t write protect it. (Q2pro uses q2config.cfg on Windows but config.cfg on non-Windows OS but IMO this is an error.)

Next, autoexec.cfg is loaded and parsed. This allows you to add or change binds by OVERRIDING the previous “default” and “config” binds and to add aliases. Since Q2 never writes to autoexec.cfg you can confidently make your changes permanent without needing to fight Q2 by write protecting any files.

And because you don’t write protect config.cfg the game will save them for you on a normal exit and you don’t need to worry about losing them.

All the OP needs to do is follow Vae's advice and bind escape to "togglemenu".

94
Trouble Shooting / Re: Menu_Main error in Q2Pro client.
« on: February 10, 2019, 03:18:35 PM »
The is no Menu_Main command in q2pro and no Menu_Main in q2pro.menu.

95
/dev/random / Re: The Strange and Interesting Thread
« on: February 04, 2019, 04:24:27 PM »

Scientology, even at the height of its culty shenanigans, never aspired to these levels of crazy-stupid.

:ugly_08:

I’m never surprised by the ability of the human mind for self-delusion, especially when reinforced by permission to yield to our base instincts and hedonism. Then there’s the power of the evil, charismatic mind and the lieutenant who will commit crimes in the name of the leader, all for the sake of sustaining a privileged lifestyle.

96
/dev/random / Re: The Strange and Interesting Thread
« on: January 09, 2019, 05:39:00 PM »
I'm surprised the flavor lasted all of three hours.

97
Trouble Shooting / Re: Cannot Connect, Security Module Not Found?
« on: November 30, 2018, 11:39:31 AM »
It’s hard to troubleshoot this without more information.
Exactly which game scanner are you using?
Exactly which Q2 client are you launching with it?
Is this failure message coming from the game scanner or the game client?
Is it a pop up message or in the game client console?

98
Trouble Shooting / Re: Help setting up Railwarz CTF Linux Server
« on: October 02, 2018, 06:06:51 AM »
It might not show anything informative but look at the log/tmgserver-err.log and see what it says.

Try not using a shell script to start the start script and see what happens.


Another thing to try is to run the startup without the exec wrapper and do it from the command line to see all the output.

./q2mon.pl ./r1q2ded 147.135.15.122 27910 +set game ctf +set logfile_name ctfserver.log +set logfile 0 +exec railwarz.cfg

99
Trouble Shooting / Re: Help setting up Railwarz CTF Linux Server
« on: September 30, 2018, 12:19:18 PM »
If using make all you must create .depends in each of the folders in the binaries folder.

100
Trouble Shooting / Re: Help setting up Railwarz CTF Linux Server
« on: September 30, 2018, 12:16:12 PM »
The following procedure assumes you have cloned the git archive from Tastyspleen with this command:
git clone https://github.com/tastyspleen/r1q2-archive.git

I put my copy in my account's quake2 folder.

From the terminal, drill down into the ~/quake2/r1q2-archive/binaries/r1q2ded folder and check to see if there is a .depends folder. This MUST exist before the build will work. ls -las will disclose it. If not, type mkdir .depends to create it.

Next, go up one directory level (cd ..) to the binaries directory and then type make r1q2ded and it should build correctly and report success. This will build r1q2ded for the native architecture of your machine. (64-bits is typical)
You will find the executable in the binaries/r1q2ded/ folder. This executable will use gamex86_64.so as the game dll.


101
/dev/random / Re: The Man Thread
« on: September 28, 2018, 09:28:33 PM »
Hawking, Hawkins. He’s dead now and doesn’t care anymore. He won’t show up to Focalor’s parties either but I’m sure everyone is relieved. Reporters pronouncing names? Hopeless.

102
/dev/random / Re: The Man Thread
« on: September 26, 2018, 05:43:05 PM »
It’s Stephen Hawking not Hawkins, proving “reporters” and meme creators are not necessarily Mensa members.

103
Railwarz / TMG Version 0.2.43 Release
« on: September 08, 2018, 09:17:09 PM »
This archive includes Windows and Linux DLLs for TMG Railwarz 0.2.43.

I recommend upgrading all servers to this version.

The Linux versions were built on Debian using GCC 4.3.2 for 32 and 64 bit platforms. If they don't work on your system they can be rebuilt from source obtained at https://bitbucket.org/jwaggoner/tmg.git


104
/dev/random / Re: The Strange and Interesting Thread
« on: July 31, 2018, 09:31:40 PM »
The veins in the anal sphincter (and especially if one has hemorrhoids) are easily perforated. Depending on the air nozzle and whether it was modified from the “approved” 30 psi to the full tank pressure it could inflate the colon and enter the blood stream. Vein walls are thin, arteries are much tougher. Veins carry blood directly to the heart via the inferior vena cava through the right atrium and right ventricle to the lungs. Once an air bubble enters the lungs it blocks in the capillaries and the person asphyxiates. If air bubbles get into the cardiac arteries you get a heart attack. If bubbles get to the brain, and bubbles being bubbles, they like to rise in the fluid column, you get a stroke.

These events occurred in foreign countries so there’s no reason to believe the nozzle was in any shape or form diffused or regulated in pressure or that the tank was ordinary shop air.

You can incur an air embolism very easily while scuba diving in 30 feet of water which involves only 2 ATA at 33 feet of salt water by holding your breath and ascending to the surface, a difference of only 15 psi. This is why you’re trained to blow bubbles while ascending and to keep your airway open. Scuba tank pressure is 3000 psi full but the mouthpiece is fed by the primary to about 150 psi and regulates to ambient or anywhere between 15 psia at the surface to 45-50 psia at 100 fsw. (3 ATA)

105
/dev/random / Re: The Strange and Interesting Thread
« on: July 29, 2018, 05:52:09 PM »
Air embolism. No joke.

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