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Messages - QwazyWabbit

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Quake / Re: New Anticheat Release
« on: May 04, 2016, 09:56:33 PM »
Loads and runs OK on Windows 10 with MSE as only malware protection. Windows Defender doesn't flag it. No false positives from April MRT.

Trouble Shooting / Re: Help setting up Railwarz CTF Linux Server
« on: May 01, 2016, 12:39:40 AM »
Man, those are some shitty, spammy web sites. I have not been able to set this up yet, I just looked at the zip files.

As far as your maps.lst file goes, yes, some mods never used a maps list file but used a cvar to contain all the map names in their rotation. The result was sometimes a fairly limited rotation but you could change it on the fly but it looks like this mod uses maplist files.

Play this two ways:
1. keep the map list file short, say, 3 maps. Check the startup and rotation.
2. remove the map list file and set the sv_maplist in your config, also keeping it short.

See which method works.

Looking into the TMG archive and binary, the message is clearly from the mod and the argument to the message is a variable but I can't tell what variable it is at this moment. It appears the 25 might be a configurable number.

There are also default paths to map files:

It looks like the name of the map list file might be the cvar maplist.

There are *.nav files, 31 of them. Looks like routes for the bots for the named maps.

I'd start with the q2dm1 through q2dm5 rotation to test the startup of the server as they have in the maps_dm.txt file.

Quake / Re: APRQ2: Where To Download?
« on: March 19, 2016, 03:41:56 PM »
Jay can answer specifically but most engines and DLL's are built as i386 (32-bit) binaries. There is no reason to build 64-bit versions because there is no advantage to it and more than likely it can actually be detrimental to the engine's performance. This is due to the fact that pointers will be 64-bits and carrying them around in an application that doesn't need a huge chunk of memory confers a bandwidth hit where a cache miss and memory accesses are concerned. Quake 2 doesn't warrant a 64-bit address space and expanding it to use more objects or entities to take advantage of that increased memory space will make it not-quake2.

Quake / Re: R1Q2 and Steam
« on: February 07, 2016, 03:15:31 PM »
The b8012 version of r1q2 is the last one released. The R1q2 updater is broken. R1ch went another direction with his web site and the updater wasn't redirected.

/dev/random / Re: AMC's The Walking Dead - Official Thread
« on: December 02, 2015, 09:31:39 AM »
I can ruin the whole thing for you. :) "La-Bibbida-Bibba-Dum" "Der der der der der!" " I hope you're not afraid of owls 'cause I'm getting you one."

 :yessign: "la jiggy jar jar doo"

/dev/random / Re: The Strange and Interesting Thread
« on: December 02, 2015, 09:09:04 AM »
SpaceX wants to land next booster at Cape Canaveral -

I will be about 4-5 miles away from its landing spot so I will be watching that sucker very closely.   It will be great if they can pull it off, but with any thing that is new, their can be unexpected results.

They've proved they can find the target, now all they have to do is keep it upright. :)

I don't know how much money reusable boosters are going to save them. Considering the amount of inspection that's going to be needed to prepare the used boosters and engines for another flight, they could have concentrated on making less expensive boosters to begin with. Compare the cost of servicing a reusable shuttle and strapping it back on to a fuel tank and SRBs.

All the private companies have yet to re-launch a used booster. They'll have to prove they can launch, recover, re-launch over many cycles without a great big kaboom before they'll ever get people on board. It will be as exciting as the Redstone days.

weapons / Re: The Alamo - WoD 7 Hook Solution
« on: November 01, 2015, 01:41:23 AM »
Unless there's a cvar for it the laser hook may not be available. I'll take a look at the mod but don't get your hopes up. Any idea where the source code is available? Lithium uses the laser hook and WoDX has both but that's the only mod that uses both at the same time.

weapons / Re: The Alamo - WoD 7 Hook Solution
« on: October 30, 2015, 01:50:19 PM »
This the same bind that WOD:LOX uses. This is the slow, parasite-tongue hook. Players using this on a WoD7 server where others are using the Lithium style hook places them at a disadvantage. You would be better to show how to use the Lithium style.

/dev/random / Re: The Strange and Interesting Thread
« on: October 13, 2015, 08:37:37 PM »
Growing up, we'd steal dad's older issues and hide in the basement reading the articles. :)

A corprorate exec, he had a membership and would get a free issue at the club after a dinner there. I know he did Chicago and New York a couple of times. After I turned 18 we did Lake Geneva a couple of times.

I worked in Burlington Wisconsin for a few years and the factory was full of women. I was 21-24 and most-eligible bachelor. Several moms were always lobbying me to date their daughters. Knowing their mothers first, I had a view of their futures and that vision didn't appeal. The cutest girl in the place was the gal who cleaned the lunch/break area three times a day. Ida was her name. Rumor was she had a 6 foot, 230 pound boyfriend but she seemed pretty shy around me. I never did try to date her, even in 1978 when it was still ok to fish in the company pond.

I got married in 1979 and as a treat my dad took us all to the Playboy Club in Lake Geneva as a last hurrah before they closed it and sold it off. He wanted my new bride to experience it too since she had no clue. Sure enough, who do you suppose is our bunny waitress but Ida, saying hi to me by name. (Mom's eyes grew big at that one.)

Shit! She was damned perfect in that bunny uniform. Table wiper and mop pusher in a lunch room by day, Playboy bunny by night. I'll always regret not dating her back then. But then, who knows how that might have gone.

/dev/random / Re: The Official 2015-2016 Football Season Thread
« on: September 03, 2015, 01:55:28 PM »
There was a strip club near here called Deja Vu. The religionistas picketed it many times to make it go away. Lots of controversy for many years until this year where the economy and internet porn did the job that protests and complaints to city hall couldn't.

Now Deja Vu is no more, closed due to slow business. It's been replaced by a Gay-Straight-Friendly bar that serves alcohol and who knows what else, 7 days a week.

Always interesting to see consequences of actions as history unfolds.

Jokes / Re: Funny Pictures
« on: September 03, 2015, 01:47:10 PM »
If they can't win they're overpaid underachievers with bad coaching. Fire them all and start over.  :rocketleft:

It was "Interview with the Vampire". Unless iTunes got it wrong.

Q2 Training Camp / Re: Anticheat for Q2Pro - should I use it?
« on: July 29, 2015, 04:44:23 PM »
Anticheat is not malware. It uses encryption and compression techniques to make it hack-resistant because cheaters would try to circumvent it if the code was open. Anti-malware software considers these techniques to be potential malware. You can safely tell your anti-virus software to allow Anticheat and pull it out of quarantine.

Quake / Re: Installing Anti-Cheat.
« on: July 22, 2015, 12:57:20 AM »
Hmmmmm... At no time in any of your posts did you identify the client you were using, but this is everyone else's fault, of course.

And it only took how many weeks to discover this?

Jokes / Re: Pseudoscientific Audiophile Reviews
« on: July 14, 2015, 07:22:23 PM »
HDMI and USB (if used properly) shouldn't have any audible noise. Any interference should merely drop some data being transmitted. Unless you are modulting analog shit through USB (for which it is also used once in a while). Correct me if I'm wrong, that is.

Only when using the tellurium-gold high noise-immunity extra heavy duty error correcting high vinyl content cables.  :eyecrazy:

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