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Messages - QwazyWabbit

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/dev/random / Re: The Official 2015-2016 Football Season Thread
« on: September 03, 2015, 01:55:28 PM »
There was a strip club near here called Deja Vu. The religionistas picketed it many times to make it go away. Lots of controversy for many years until this year where the economy and internet porn did the job that protests and complaints to city hall couldn't.

Now Deja Vu is no more, closed due to slow business. It's been replaced by a Gay-Straight-Friendly bar that serves alcohol and who knows what else, 7 days a week.

Always interesting to see consequences of actions as history unfolds.

Jokes / Re: Funny Pictures
« on: September 03, 2015, 01:47:10 PM »
If they can't win they're overpaid underachievers with bad coaching. Fire them all and start over.  :rocketleft:

It was "Interview with the Vampire". Unless iTunes got it wrong.

Q2 Training Camp / Re: Anticheat for Q2Pro - should I use it?
« on: July 29, 2015, 04:44:23 PM »
Anticheat is not malware. It uses encryption and compression techniques to make it hack-resistant because cheaters would try to circumvent it if the code was open. Anti-malware software considers these techniques to be potential malware. You can safely tell your anti-virus software to allow Anticheat and pull it out of quarantine.

Quake / Re: Installing Anti-Cheat.
« on: July 22, 2015, 12:57:20 AM »
Hmmmmm... At no time in any of your posts did you identify the client you were using, but this is everyone else's fault, of course.

And it only took how many weeks to discover this?

Jokes / Re: Pseudoscientific Audiophile Reviews
« on: July 14, 2015, 07:22:23 PM »
HDMI and USB (if used properly) shouldn't have any audible noise. Any interference should merely drop some data being transmitted. Unless you are modulting analog shit through USB (for which it is also used once in a while). Correct me if I'm wrong, that is.

Only when using the tellurium-gold high noise-immunity extra heavy duty error correcting high vinyl content cables.  :eyecrazy:

Quake / Re: Installing Anti-Cheat.
« on: June 23, 2015, 07:50:33 PM »
Hi! I'm Th0m@s29, I'm a clueless newb when it comes to Anticheat so I'll start things off by writing a hopeless request for help in such a way as to alienate everyone who has the knowledge to help me. I'll also guarantee my own failure by not reading any documentation on the topic.

/dev/random / Re: The Strange and Interesting Thread
« on: May 16, 2015, 06:08:29 PM »
I think body cameras are needed for all cops.  This will not only catch if they are doing something wrong, but it can also show when they are doing things right.  Body cameras are expensive and they may not always get the view you need, but I think it is worth the investment.

Body cameras are still problematic. San Diego California just had a fatal shooting of a man, reported to have threatened a store clerk with a knife, by a police officer who failed to turn on his body camera. NO VIDEO of the shooting from a body cam, NO KNIFE found on the dead man or on the scene, just a scabbard.

The camera in this case was a waste of money, time and effort.

There is also nothing preventing an officer from NOT turning on his camera, beating the snot out of you to the point of death.

Four Fullerton California police officers were acquitted of murder by a jury even after the primary perpetrator was heard ON AUDIO RECORDER to have threatened the victim with great bodily harm while putting on his gloves and the four officers were ON SURVEILLANCE VIDEO seen to beat and stomp and kick the victim while the victim was heard to plead for his life. The victim died in the hospital of his injuries with severe head trauma.

Albuquerque PD officers shot a retreating homeless man IN THE BACK six times at close range with an assault rifle and fired beanbag rounds at him after he was dead. ALL OF THE ACTION RECORDED on police body and helmet cameras. The officers were given paid administrative leave.

Technology isn't the remedy. The cure is to hold police accountable for criminal acts committed against people they encounter in the line of duty. Technology might help with evidence but when there is no conviction even when the evidence shows blatant criminality there is a serious problem in our society.

Politics / Re: another terrorist attack
« on: May 04, 2015, 04:14:50 PM »
That was awfully close for an RPG shot too. Can you say rocket jump?

From what I've been told by some vets who've been there, the Iraqi army is still not skilled it the warrior arts and are prone to these kinds of rookie mistakes. They need 40+:1 advantage just to ensure success against their opponents.

/dev/random / Re: The Strange and Interesting Thread
« on: April 28, 2015, 03:45:43 AM »
In my college days I could read at 20000 to 25000 wpm for speed and slowed to 5000 or 6000 wpm for technically difficult topics. I guess my speed listening skills are inadequate since I found this totally incomprehensible and a little bit offensive since they're talking over each other. I fail to see how this can be considered productive or conducive to a clear, well-considered and correct conclusion. Are these our future legislators? I hope not.

/dev/random / Re: The Strange and Interesting Thread
« on: April 02, 2015, 11:11:36 PM »



/dev/random / Re: The Strange and Interesting Thread
« on: April 02, 2015, 02:40:55 PM »
Just as a gyroscope topples on Earth as it loses its angular momentum, so to do planets under the influence of the Sun's gravity. Mercury is gravitationally locked to the sun and Venus is nearly locked as both have spun down due to asymmetrical gravitational forces. They are, after all, very lumpy rocks.  Earth is taking a bit longer due to the Moon but it will spin down and wobble eventually. Earths axis precesses just like a gyro, the North Pole pointing at Polaris currently but it will point at Vega in 13000 years. As Earth's rotation slows and the moon moves further away in its orbit the stability of the axis of rotation will decrease and the potential to flip will increase. All of this is explained by Newtonian Gravity and Einstein's General Theory. Nothing unexplained here, move along.

Quake / Re: R1Q2 Mac Os X and Linux
« on: March 18, 2015, 07:53:21 PM »
Minor quibble, there are lots of places in this code where Com_Printf is called without a level argument and LLVM complains with a warning. Example in snd_dl.c, where it should probably be called with LOG_CLIENT for level:

Code: [Select]
qboolean SNDDMA_Init(int fullInit)
SDL_AudioSpec desired, obtained;
int desired_bits, freq;

if (SDL_WasInit(SDL_INIT_EVERYTHING) == 0) {
if (SDL_Init(SDL_INIT_AUDIO) < 0) {
Com_Printf ("Couldn't init SDL audio: %s\n", LOG_CLIENT, SDL_GetError ());
return 0;
} else if (SDL_WasInit(SDL_INIT_AUDIO) == 0) {
if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
Com_Printf ("Couldn't init SDL audio: %s\n", LOG_CLIENT, SDL_GetError ());
return 0;

This project is originally based on b6990 and I have not compared it to b8012 which is the last version r1ch released.

Quake / Re: R1Q2 Mac Os X and Linux
« on: March 18, 2015, 07:29:00 PM »
OK, some small progress, I got the r1gl module to link by deleting the __inline macro call in those function definitions in the relevant sources. I'm not sure needs to be built on the Mac, since it's a linux shared lib, not an OS X lib. Still somewhat dazed.

Quake / Re: R1Q2 Mac Os X and Linux
« on: March 18, 2015, 07:16:12 PM »
The package Slayer is posting is r1q2ded. This is the dedicated server, not the client code. The might be the client but I can't get it to build on my system. It complains it can't link to the SDL.framework. It looks like the SDL framework is a 32 bit binary. Xcode on my system is defaulting to x86_64, should I be changing the scheme to 32-bit only? Changing to i386 helps but r1gl still won't link giving:

Undefined symbols for architecture i386:
  "_CL_InitCmd", referenced from:
      _CL_SendCmd in cl_input.o
  "_SCR_DrawCrosshair", referenced from:
      _V_RenderView in cl_view.o
ld: symbol(s) not found for architecture i386
clang: error: linker command failed with exit code 1 (use -v to see invocation)

Leaving me dazed and confused.

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