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Messages - Punk_FAS

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106
Is the David guy on Purri's level?

107
Quake / Re: R1Q2 crashing
« on: April 10, 2011, 08:02:08 AM »
I disabled anticheat the other day and haven't had a crash since.  Maybe just a coincidence, maybe not

108
Quake / Re: Troubleshooting
« on: April 09, 2011, 05:50:56 PM »
Just reporting personal experience.  I've used them ever since I first heard of them (probably 8 years or so, not sure), on multiple motherboards/usb ports, and on multiple devices, and I've never had an issue with them.  Is it possible the program you tried was a virus or had a trojan?  I think more people have good experiences with them than bad, at least from what I've read regarding them.

I've never heard of anybody having any issues using up to 500Hz, which is what I have always used.  I have heard of people having issues using 1000Hz, so I guess it might be wise to avoid that.  500 seems fine anyway.  There is definitely a VERY noticeable difference (to me anyway) of how much more smoothly 500Hz is compared to the default of 125Hz.

Edit: Also, the car motor comparison doesn't quite work as there are no moving parts integral to anything directly USB-related.  I'm pretty sure one of the reasons the default polling rate on computers is still only 125Hz is for backwards compatibility to some really old USB1 devices.  USB3 is out now, and I imagine just about any motherboard, and probably just about all peripherals too, that have come out since USB2 came out can handle a 500Hz polling rate.

109
1337 Frag Demos / Re: Kinda cool mid-air FFA rocket on q2dm2
« on: April 09, 2011, 03:31:34 PM »
Use fraps and throw it up on the tube. Easier for us to watch a few frags then a demo :P

I just used Fraps and it made a 455MB video!  How do I cut that down to size before uploading that to Youtube?

110
Quake / Re: Troubleshooting
« on: April 09, 2011, 02:55:56 PM »
My fov is 110, fwiw.  I asked for help with settings as a new player to Q2, and was told to set a bunch of things a certain way, including a fov of 110, so I did that and haven't really tried anything else.  The default of 90 seems really zoomed in now after getting used to 110.  I have heard of some using as high as 135 or so.

Re: Aiming better.  First and foremost, you do use a mouse to aim, and keyboard for movements, right?  What kind of mouse do you have?  There are programs that can increase the USB polling rate (how many times/second the USB interface checks for new input, or something like that) and that can make your mouse movements smoother.  A good mouse and mouse pad/surface can help a lot.  Fine-tuning your in-game sensitivity setting can help.  Trying to be really smooth with your mouse movements helps, but that takes a long time to dial in.

Check the How-To section again, and read this topic - http://tastyspleen.net/quake/forums/index.php?topic=12153.0

Also, this one might be good too - http://tastyspleen.net/quake/forums/index.php?topic=14412.0

Once you've modified your settings to your liking, the only thing that helps from that point on is practice, practice, and more practice =)  I've been playing this game off/on for 12 years now, and to this day I'm still constantly improving with aim, movement, etc.

111
Quake / Re: FFA event
« on: April 09, 2011, 11:52:54 AM »
Dm1 DM8 Tastydm2.
On a side note idk that Tastydm2 is any bigger then Dm8 as referred to by Punk.

It just has that really massive central area with a lot of sniping perches up top.  Maybe I'm just so used to zipping around DM8 that DM8 just doesn't seem all that "big" anymore.

112
/dev/random / Re: The last movie you saw....
« on: April 09, 2011, 11:51:18 AM »
jackass3d ....few funny parts..too many homo scenes for my liking  5-6/10

Could you elaborate? Exactly how many are to your liking?
 :frag:



 :lolsign:

113
Quake / Re: FFA event
« on: April 09, 2011, 11:36:15 AM »
tastydm2 is such a BIG map for 4 players.  It's a fun map, don't get me wrong.  It would be very rail heavy, which I guess DM8 is as well.  That might be a decent third choice, now that I think about it.  For me, DM1/DM8 are shoe ins, and the third map would come down to tastydm2, dm5, or maybe dm7.  I do like that tasty only has yellow armor (right?), and no red.  Would have to make sure that DM8 power shield is disabled.  Power screen seems ok, as it seems super weak anyway (or just disable it too, not like it's needed, or would be missed).  I would just hate to see a heavily power-up dependent kinda match.

114
Quake / Re: FFA event
« on: April 09, 2011, 11:31:08 AM »
I should probably participate.  Would be fun.  I like the format of more familiar maps (instead of those MASSIVE 64-player maps with a bazillion people running around) and smaller numbers.  Makes it less of a spamfest.  DM1 and DM8 are great picks.  DM2, nah, DM3, kinda small, DM4, too big/boring, DM5, maybe, DM6, has that awkward outside area, prob not, DM7, I'm thinking no, but maybe.  I'd say no to Match1 too, in case that comes up.  So, I'm unsure about what my personal choice would be for a third map, but I guess 3 maps seems to be the traditional "ideal" number of maps to play.

I definitely like the 4-man, or smaller numbers for a "final".  Makes it much less campy/spammy.  Basically it'll be: stay out of trouble, avoid attention... listen for action, and charge in and pick off the other 2-3 that are fighting with chain/ssg/rockets =)

I'd definitely prefer non-quad maps, or at least quad disabled.  Otherwise it's a game of who can control quad the best, as the skill gap between any of the better FFA players, or even TDM players, isn't so large that quad wouldn't put them clearly in first place.

115
Jokes / Re: Funny Pictures
« on: April 08, 2011, 10:13:30 AM »
Here's a thread from another forum I visit daily that has a ton of funny pics/gifs/etc.  They seem to get better as the thread goes on - http://forums.anandtech.com/showthread.php?t=2089188

116
1337 Frag Demos / Re: rockets, rails
« on: April 07, 2011, 09:40:56 PM »
Very nice rockets =)

117
1337 Frag Demos / Re: guess what..a triple nade
« on: April 07, 2011, 09:37:27 PM »
Nice!  If you're up for it... would you mind looking at the 2 demos I just uploaded and possibly get the good shots out of the demos?  The air rocket in the 2nd demo (one with the long name) was especially nice, even though the rocket itself didn't kill the guy.

118
This is a shot I try for a lot, but timed it right this time (and have been actually recording demos lately).  Was pretty funny I think =)  This is the entire map demo.  The frag in question is frag #16.  I also hit a pretty sweet rail at frag #4, and also have an amusing self-kill at #7.

Feel free to edit it if you want.

I added a 2nd mid-air rocket.  Really nice one actually, but I didn't get a kill from it =(  It comes when I have 17 frags if you wanna timescale and skip forward.

Video link for the mid-air rocket from the 2nd vid -
http://www.youtube.com/watch?v=tAlucv-i9pQ

119
1v1 and TDM Demos / Punk>FAS> vs bonzai, DM1
« on: April 05, 2011, 06:18:22 PM »
This was a fun/funny game.  I did better than I thought, but bonzai was really tough.  I got some pretty good rockets on him I think.

Ok... I was trying to play it off like I lost, but the score gets tied up while the 10 second countdown is being announced.  I was down 6-1 at one point, but came back.  Some interesting stuff, I suppose.

120
Quake / Re: R1Q2 crashing
« on: April 04, 2011, 04:22:34 PM »
I everyone running with the anticheat DLL active when it crashes or is it just the r1q2 client? I notice it seems to be a tiny bit less stable when A/C is active than when it's disabled.

I'm pretty sure every crash I can recall has been with the anticheat DLL ON.  I never play with it off, though.

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