Rates Received - quadz

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71
tastyspleen.net / Re: Arrrgh! Quake web space, mateys!!
DO YOU EVEN LIFT? DO YOU EVEN LIFT?
on May 21, 2013, 05:16:51 PM by Reptile
Requesting a status update on support ticket #8008135. I have been patiently waiting for 2 months now. Thank you for your ongoing consideration.

One or more higher priority tickets is in the queue ahead of your request, including:

Code an admin tool to address someone's gaming of the rating system.


Tastyspleen webspace is in my destiny. Doubters like you only serve to reinforce my will to discover my true potential, my innermost excellence.

Who used to talk like that... Ah yes, it was true.douchebag.

Thanks for the reminder.


:sarcastic:
72
tastyspleen.net / Re: Arrrgh! Quake web space, mateys!!
Demonstrates Exceptional Knowlege of the Game Demonstrates Exceptional Knowlege of the Game
on May 21, 2013, 03:50:08 PM by Armor
Requesting a status update on support ticket #8008135. I have been patiently waiting for 2 months now. Thank you for your ongoing consideration.

One or more higher priority tickets is in the queue ahead of your request, including:

Code an admin tool to address someone's gaming of the rating system.


Tastyspleen webspace is in my destiny. Doubters like you only serve to reinforce my will to discover my true potential, my innermost excellence.

Who used to talk like that... Ah yes, it was true.douchebag.

Thanks for the reminder.


:sarcastic:
73
Community Events / Re: which maps should be in the offical rotation. most rated gets picked
Demonstrates Exceptional Knowlege of the Game Demonstrates Exceptional Knowlege of the Game
on May 03, 2013, 07:46:41 PM by 2d
Looks like it may be possible to limit how frequently an individual player can call votes.

Will try enabling it...

(Also bumped the vote threshold to 66%)


P.S. please let me know if the per-player vote interval seems to work? I'm concerned the q2admin may "forget" about everything when the map changes. It's currently set really high (15 min.)
74
tastyspleen.net / Re: There's a problem that needs to be addressed...
Racist Ignoramus Racist Ignoramus
on May 01, 2013, 12:34:57 PM by dervish
There needs to be some sort of limitation done, like you can't +1 another person if you've +1'd them that many times in a row...

That's indeed how I would have liked to configure the system from the outset: To set the delay such that it's not between every rate, but just a delay between rating any given user repeatedly.

Unfortunately the mod doesn't provide that, and adding it would require changes to the database schema. (More than I want to deal with.)

What I'll likely do is write some custom queries that will make it easier to clean up specific instances of abuse, such as "delete all rates from user X which affected users Y or Z", kind of thing.


:shifteyes:
75
tastyspleen.net / Re: There's a problem that needs to be addressed...
Wins The Internet Wins The Internet
on May 01, 2013, 05:10:11 AM by Focalor
There needs to be some sort of limitation done, like you can't +1 another person if you've +1'd them that many times in a row...

That's indeed how I would have liked to configure the system from the outset: To set the delay such that it's not between every rate, but just a delay between rating any given user repeatedly.

Unfortunately the mod doesn't provide that, and adding it would require changes to the database schema. (More than I want to deal with.)

What I'll likely do is write some custom queries that will make it easier to clean up specific instances of abuse, such as "delete all rates from user X which affected users Y or Z", kind of thing.


:shifteyes:
76
Quake / Re: FFA Changes?
Well-Reasoned Argument and/or Conclusion Well-Reasoned Argument and/or Conclusion
on April 06, 2013, 02:41:45 PM by Jay Dolan
Quadz, where can I find that bot code?

https://github.com/tastyspleen/zigock-q2

Yup, that be it.

Jay: From an engineering standpoint I've found the Zigock code leaves much to be desired. Its main think function is Bots_Move_NORM() in bot_za.c, a 3000+ line behemoth ad-hoc state machine. In general, the whole codebase has been a chore to debug or modify.

By contrast, the Q3 Arena botcode seems far more pleasantly engineered. It's an evolution of the Q2 gladiator bot, and it still resides in its own "botlib", separate from the game source. This is interesting because with the Q2 gladiator bot, only the game source was released, while the botlib was closed source.

So after tinkering with the Zigbot code, I'd begun a separate project to backport the Q3 Arena botlib to work with the Q2 gladiator game source. I'd made some initial progress on this a few weeks ago, and it's still an option I'm interested in pursuing (been busy with other projects recently.)


:beer:

77
/dev/random / Re: The long lost art of flaming in modern video games.
Offtopic Offtopic
on April 06, 2013, 06:23:58 AM by Pan
censorship to the max


Freedom of expression must include the license to offend.

"Be very very very careful when people give you arguments from authority or tradition that suggest that free speech can be limited by higher authorities..."

;) :heart:
78
Quake / Re: FFA Changes?
Rock On Rock On
on April 05, 2013, 07:05:20 PM by ppoint432
Quadz, where can I find that bot code?

https://github.com/tastyspleen/zigock-q2

Yup, that be it.

Jay: From an engineering standpoint I've found the Zigock code leaves much to be desired. Its main think function is Bots_Move_NORM() in bot_za.c, a 3000+ line behemoth ad-hoc state machine. In general, the whole codebase has been a chore to debug or modify.

By contrast, the Q3 Arena botcode seems far more pleasantly engineered. It's an evolution of the Q2 gladiator bot, and it still resides in its own "botlib", separate from the game source. This is interesting because with the Q2 gladiator bot, only the game source was released, while the botlib was closed source.

So after tinkering with the Zigbot code, I'd begun a separate project to backport the Q3 Arena botlib to work with the Q2 gladiator game source. I'd made some initial progress on this a few weeks ago, and it's still an option I'm interested in pursuing (been busy with other projects recently.)


:beer:

79
tastyspleen.net / Re: GOTO ZIGBOT
Demonstrates Exceptional Knowlege of the Game Demonstrates Exceptional Knowlege of the Game
on April 03, 2013, 03:56:37 PM by ImperiusDamian
Does anyone know how annoying is it to make the route files for other maps? I'd be willing to make some if it's not too time consuming so we can expand the map pool on this server.

It's not too egregious a process.

The master list of Zigbot FFA route files is here, and will be kept up to date as more are submitted:

https://github.com/tastyspleen/zigock-q2/tree/tsmod/3zb2/chdtm

(Note that this directory mixes routes from various FFA mods together, so you'll see routes for some xatrix maps there as well.)

The mod provides a config file with some fancy addbot/removebot binds:

https://github.com/tastyspleen/zigock-q2/blob/tsmod/3zb2/addbot.cfg

However I prefer using the lower level commands directly from console like "sv spb 5" (spawn five bots.)

The following explains how to create route files (better rendered as HTML, but anyway...)

https://github.com/tastyspleen/zigock-q2/blob/tsmod/doc/user_guide/ugfiles/chaining.htm

Basically from Q2 console it's:


] game 3zb2
] set chedit 1
] map whatever
// run routes on map to efficiently navigate between relevant areas and items
] sv savechain
] disconnect


A couple useful extras are being able to undo the last N recorded steps (cmd undo 20), or being able to watch the bot try to follow the last N steps (sv dsp 20). Generally the bots will succeed in following your route unless you've tried something that requires complex interactions with dynamic map elements or high precision jumps.

Note also that the bot can't mimic speed jumping or double-jumps off boxes, etc. However it can cheat a little to get a distance boost to mimic strafe jumping.

So for example on tastydm2, there's a yellow armor on top of a large crate that a player can reach via either a double-jump off a small box, or by a slower series of jumps along light fixtures and ledges. The bot is able to follow a route for the latter, but not the former.

Oh... also, important note: Routes should be created using the same map overrides the server will be using. The current set of server-side overrides for tastyspleen baseq2 mods is here:

http://tastyspleen.net/~quake2/baseq2/r1q2-bsp-overrides.zip

So those should be unzipped into baseq2/maps before creating routes. (This also means r1q2 needs to be used to create the routes, as q2pro uses a different override format.)


:beer:
80
Religion, and the Changing Moral Zeitgeist / Re: Ye Religion Thread
Funny Funny
on March 27, 2013, 08:42:53 PM by Armor

<span data-s9e-mediaembed="youtube" style="display:inline-block;width:100%;max-width:640px"><span style="display:block;overflow:hidden;position:relative;padding-bottom:56.25%"><iframe allowfullscreen="" scrolling="no" style="background:url(https://i.ytimg.com/vi/K7nbAyBZSHQ/hqdefault.jpg) 50% 50% / cover;border:0;height:100%;left:0;position:absolute;width:100%" src="https://www.youtube.com/embed/K7nbAyBZSHQ"></iframe></span></span><br /><a href="https://www.youtube.com/v/K7nbAyBZSHQ" target="_blank" class="new_win">https://www.youtube.com/v/K7nbAyBZSHQ</a>


:ugly_08:
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