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Topics - Art

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1 / ThePlanet Connection
« on: February 11, 2008, 11:30:34 AM »
Wasn't quite sure if this belonged here or in Trouble Shooting, oh well.
I occasionally get lag during gameplay and I think it's due to what these traces show. It's always been like this, even on the old servers. These are relatively mild spikes and don't cause much problem ingame, but sometimes they're alot worse.
Here's a command box tracert (snapshots). Notice the 3rd one.

Below is an accumulation of 40 individual pings at 10 second intervals over about 6 1/2 minutes (doh).

Here's the 3d version of the same 6 1/2 minutes.

Notice in the 2d version the minumum ping column. I assume that's what my connection could be like under ideal conditions. Any network gurus out there decipher this for me?

/dev/random / Hard Work
« on: July 11, 2007, 09:40:32 AM »
I've been away, working hard.
Here's a short clip.

/dev/random / Roadtrip !
« on: August 14, 2005, 06:39:22 PM »
Taking the bike on a 10 day roadtrip. Leaving in about a week. I'll be moving along each day, hopefully averaging 300-400 miles a day, and plan on camping at state/national parks when the weather permits, otherwise moteling it. Here's a rough estimate of my route. Any points of interest along this path that y'all can think of ?

Discussion / TastySpleen 1st edition Tournament summary
« on: July 23, 2005, 06:41:05 PM »
My congradulations to everyone who participated in this tourney. Never would I thought Tastyspleen could complete a successful 1v1 tourney. That's a bet I'd  have been pleased to lose.

It was very well managed under the circumstances. Complications were a minumum, and the ones that did show up were handled appropriately. Kudos for everyones cooperation.

It was amazing enough that 64 players signed up to play, plus had reserves on a waiting list. Equally amazing were the people who stepped forward to make it happen and see it through. This includes the ones who pushed for it to begin with, the people who administered it, the host, and of course the players who competed. You all know who you are. (big round of applause).

Last but certainly not least, congradulations to Naymlis as TastySpleens 1st edition 1v1 Tournament winner.

I wish everyone the same, or better success in future tournament play.

Trouble Shooting / Erratic movement above cl_maxfps 35
« on: July 23, 2005, 11:08:01 AM »
In reference to this

After installation of win2kpro years ago, I found that quake2 would not run more than 60 fps. This was tested setting timedemo to 1 and running the drusher.dm2 demo. I had to use a utility like refreshlock and set my gl vsync to "always off". This worked and crusher runs at 150fps or so, which is plenty for my 5-6 year old system.

Here's my problem. I have to run cl_maxfps at 35 or less for reliable gameplay. If I go above 35, my jumping gets unreliable in that sometimes I don't jump when that button is pressed. This mainly happens when speed jump/strafe/running. About every 3rd or 4th time the jump button is hit during this activity, nothing happens, resulting in not being able to maintain speed and sometimes falling off ledges.

I can set my cl_maxfps to 100 and make the big box jumps, like on dm8 gl boxes, so I know it works.

Over the years, I've just resigned to the fact that I have to play at 35. It's been a while since I've brought this up and was wondering if anyone else is familiar with it and has a solution.

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