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Messages - Costigan

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0x1337c0de / Re: Share autoexec.cfg code Thread
« on: January 12, 2020, 12:31:12 PM »
For 'deftone' who asked about crosshairs today:

You can use this bind in your autoexec.cfg file to switch between crosshairs, ch0 is a blank crosshair.

Select your own bind key to replace 'DOWNARROW', set your default crosshair to "1" or "2" or "3".

//crosshairs bind
alias ch0 "bind DOWNARROW ch1;set crosshair 0;echo ch0"
alias ch1 "bind DOWNARROW ch2;set crosshair 1;echo ch1"
alias ch2 "bind DOWNARROW ch3;set crosshair 2;echo ch2"
alias ch3 "bind DOWNARROW ch0;set crosshair 3;echo ch3"
bind DOWNARROW "ch0"

set crosshair "1"

Your pak0.pak in baseq2 has 3 crosshairs that you can change by adding alternative crosshairs to a new pak (eg pak9.pak) placed in baseq2.

There are plenty of alternative crosshairs that can be found on Q2 sites and in personalised Q2 paks, i'm sure some people here can provide some links.

You can make your own alternative crosshairs by using a Q2 graphics editing program like Wally.

0x1337c0de / Re: Share autoexec.cfg code Thread
« on: January 06, 2020, 09:50:11 PM »
Here's a good one:

//rocket jump bind
alias +rj "m1;rj"
alias -rj "m2"
alias m1 "cl_pitchspeed 999999;+lookdown"
alias rj "+moveup;+attack;wait;wait;wait;wait"
alias m2 "-lookdown;cl_pitchspeed 200;-attack;-moveup;wait;wait;centerview"
bind n "+rj"

0x1337c0de / Re: Share autoexec.cfg code Thread
« on: January 06, 2020, 07:17:46 PM »
You'd have to add a new sound to a pak somewhere though, right? Seems like a lot of trouble to go through when you're already gonna be sticking a sound file somewhere, so you might as well just make an additional pak with a matching name/directory talk sound to override the stock one. Or am I missing something? (Not sure what the "notifytime" command is for, maybe that has something else to do with it?)

In reference to 'Reply #3' concerning 'Reply #1':

The talk1.wav file already exists, it is located just below the talk.wav file in the standard Quake 2 pak0.pak in \sound\misc.

The description for the function of the 'con_notifytime' command is at the bottom of 'Reply #1', it doesn't interact with the 'cl_chat_sound' command in any way, if you set 'con_notifytime' to '0' then it won't show console messages, if you open the console then you can see console messages.

0x1337c0de / Re: Share autoexec.cfg code Thread
« on: January 05, 2020, 07:07:33 PM »
Here's a good one:

"Re: Replacing the rocket/grenade splash damage animation/graphic"

This is a link to a thread where i posted some Q2PRO code for altering the rocket/grenade animation/graphic.

0x1337c0de / Share autoexec.cfg code Thread
« on: January 05, 2020, 05:46:47 PM »
Here's a good one:

//disable hear-view chat bind
alias chatoff "cf1; cf2"
alias cf1 "bind LEFTARROW chaton; set cl_chat_sound 0; set con_notifytime 0"
alias cf2 "clear;echo chat off"
alias chaton "cn1; cn2"
alias cn1 "bind LEFTARROW chatoff; set cl_chat_sound 1; set con_notifytime 3"
alias cn2 "echo chat on"
bind LEFTARROW "chatoff"

Alternate 'alias cf2' line:

alias cf2 "echo chat off" - The 'clear' command is removed so that the console is NOT cleared of messages.

Or do it this way:

set cl_chat_sound 0
set con_notifytime 0

cl_chat_sound - This is a Q2PRO command, i don't know what else it works with.

Specifies sound effect to play each time chat message is received. Default value is 1.

0 — don’t play chat sound
1 — play normal sound (‘misc/talk.wav’)
2 — play alternative sound (‘misc/talk1.wav’)

con_notifytime - This is a regular Q2 command.

The delay before console messages disappear from the screen. Default value is 3.

0 — don't show console messages

Community Events / Re: TS500 2019!
« on: December 29, 2019, 01:01:56 AM »
I'm using some ancient paks created by a UK player that used to maintain a Q2 webpage

PAK8 contains a modification to the explosion model to reduce its size
PAK9 contains some brightskins and alternate/enhanced (ex. grenade beep, louder rail/BFG hum) sounds

Fantastic! thank you!

Community Events / Re: TS500 2019!
« on: December 26, 2019, 06:46:16 PM »

knew I should've railed more as the stats seem to confirm it, couldn't even hit 400 frags =/

Here's my loser POV:

Hey Kyper, what pak are you using in that video? can i download it anywhere?

Community Events / Re: TS500 2019!
« on: December 15, 2019, 06:01:19 PM »
I finally managed to show up for a TS500 event after missing ALL of the previous ones, my config was a wreck, my computer is outdated and i started playing WAY too late but... I. HAD. FUN.

I left Quake2 three years ago and i moved to a different game and i had GREAT success there but i left there a while ago.

I'm back, i'm back playing Quake2, i'm back and THIS time i know i have to make a REAL effort to enjoy this game properly.

p.s. A few more TS500 events within the next year or so to bring more people back couldn't hurt.  ;)

Community Events / Re: TS500 2019!
« on: December 15, 2019, 12:57:36 PM »
What's the i.p. in just numbers? that's always good to know.

If you really want to look it up:

But the domain name is preferred, as it doesn't change.

k, ty.

Community Events / Re: TS500 2019!
« on: December 15, 2019, 11:59:23 AM »
I shared the TS500 2019 Event with the Face Book Chaos group.  What is the name of the server and IP# please?


Server is:

Just type  connect  in the Q2 console.  :thumbsup:

What's the i.p. in just numbers? that's always good to know.

Skins, Models and Maps / A smiley face & rainbows r_explode pcx for pak use
« on: December 12, 2019, 12:33:30 AM »

I made this back in 2015/2016 for my Quake 2 pak, it took me days of live-action viewing in my server and demo reviewing to get it pixel-perfect and juuust right, it is a smiley face & rainbows r_explode pcx image for grenade & rocket explosions.

It looks good and funny in game with huge yellow smiley faces and RGB ranbows blowing up all over the place.  ;D

Place it in the  'models' > 'objects' > 'r_explode' folder duplicated seven times as:


The same one pcx image creates a coherent seven stage animation when used as all seven pcx images in the folder.

It is to be used with the standard Quake 2 r_explode tris.md2 file.

Community Events / Re: TS500 2019!
« on: December 11, 2019, 09:45:30 PM »
Finally, i missed all of the previous TS500 events, i'll be there if i can get my Quake 2 stuff in working order.

Community Events / Re: Late Night/Morning RA2 Sessions
« on: July 13, 2019, 11:05:55 PM »
Someone with their act together should lead a new RA2 charge, nothing fancy, just numbers and action.

Rocket Arena 2 (Discord - Quake Legacy #rocket-arena2)

- As far as i know this is where most people search for Quake 2 servers these days.
- You can add Quake 2 server I.P.'s to this one yourself and help curate awareness of Quake 2 servers.

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