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Q2 Training Camp / Re: Quake 2 Source Code Question
« on: May 28, 2018, 05:50:34 AM »
Thanks for the reply.
Yes, that's a good point. I have the original source code as released by id. I'm not sure if I should, though. What is the community standard? Should I base my mod on a source port? Some advice on the standards and expectations of the Q2 fanbase in this regard would be great.
Right now I have nothing but ideas and motivation. My goal would be to improve AI and gunplay of the singleplayer campaign, at least to start with. And I don't really want to build the whole game engine to accomplish that, just the relevant files (gamex86.dll, correct me if I'm wrong).
Yes, that's a good point. I have the original source code as released by id. I'm not sure if I should, though. What is the community standard? Should I base my mod on a source port? Some advice on the standards and expectations of the Q2 fanbase in this regard would be great.
Right now I have nothing but ideas and motivation. My goal would be to improve AI and gunplay of the singleplayer campaign, at least to start with. And I don't really want to build the whole game engine to accomplish that, just the relevant files (gamex86.dll, correct me if I'm wrong).