Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - evilpope

Pages: [1] 2
1
Quake / Re: What happened to evilpope?
« on: May 01, 2009, 01:41:00 PM »
hahaha, looks like jay dolan has some small penis envy :evilking:

little bottom bitch twink, gay 4 pay superstar :evilking:



curious, how much did you get for it ep?

not as much as i should have, lol.  I was kind of irritated when i saw a skit about it on national tv.

2
Quake / Re: Q2players.org
« on: May 01, 2009, 01:38:42 PM »
funny link.

ep do you still have the demos and threads from q2p?

nope

3
Quake / Re: Q2players.org
« on: May 01, 2009, 07:45:55 AM »
Someone should get quadz attention to see if tastyspleen would like a demo section.

I would say :yessign:


:)



Hey quadz, im assuming since the forum is SMF you're on PHP/MySQL?

4
Quake / Re: Q2players.org
« on: May 01, 2009, 07:19:59 AM »
Someone should get quadz attention to see if tastyspleen would like a demo section.  I'll probably start writing some code next week so if I don't hear back I'll probably remake q2players.

5
Quake / Re: What happened to evilpope?
« on: May 01, 2009, 07:18:11 AM »
ep do you have any proof you owned lemonparty?  my friend doesnt believe that i know the original creator.

I have the paypal reciept and emails between me and the guy who bought it.  not sure what else i have.  most people find it kinda hard to believe.

And to mr Jay Dolan, get a life dude.  You're attempt at impressing people appears to be trolling someone on a forum.  Your mom would be proud(if she wasn't too busy getting gang-banged for crack).

Peace In the Middle East Yo.

6
Quake / Re: What happened to evilpope?
« on: April 30, 2009, 01:39:54 PM »
haha it's ep. whats up?

howdy. not much, just busy working and shit.  need to get my pc fixed so I can play an occasional game or two here and there.

7
Quake / Re: What happened to evilpope?
« on: April 30, 2009, 01:38:59 PM »
ep do you still own lemonparty.org?

I use that picture as my spraypaint in cs:s and people get so pissed off

nah, i sold it a while back.  I played call cs:s as lemonparty.org and had it as my spray too, lol.  it definately made some people unhappy.

I do own www.enjoycoke.org now though :P

8
Quake / Re: Q2players.org
« on: April 30, 2009, 01:37:40 PM »
I used to love their wall of shame. I used to go through it all the time to see if I recognized any names.

TS should have one also.  ;D

Didn't they also have a DM server run by a guy named macman or mactac or something like that?

nah, i had like 4 dm servers up but I ran them all.  dunno who macman/mactac is

9
Quake / Re: What happened to evilpope?
« on: April 28, 2009, 07:15:28 AM »
Lol.  hello :>

I'm around, just not playing games really.

10
Quake / Re: Valmar (tastydm2)
« on: August 24, 2005, 06:20:42 AM »
if someone wouldnt mind could they post some screenshots of the map?  and lauralin, q2a beta5 has a screenshotpng command so you dont need to convert from .tga :)

11
Quake / Re: viewing skins outside of quake2 makes them grey
« on: August 17, 2005, 10:39:09 PM »
be sure to put the skin back into the q2 pallete before saving, otherwise they will look really crappy in game as well

12
Quake / Re: irc
« on: July 17, 2005, 12:53:33 PM »
irc.enterthegame.com #q2players  :P

currently 60+ people, hehehe

13
Quake / Re: Q2advance
« on: July 06, 2005, 01:45:07 PM »
any chance the forum admin can give me that dude's ip so i can figure out if he posts on q2players.org at all?  :)

14
Quake / Re: The great timer debate
« on: July 06, 2005, 01:42:43 PM »
Here's the problems with timers:

1. There are multiple methods of implementation.  Timers can be used via the cd player controls ("play" console command), through 3rd party programs such as winamp that use global hotkeys, through modification of the sounds, or be turned on in the game(q2a does have cl_timers 0 which turns off the timer display).

2. Some methods can be stopped but others can not.  The play command could be removed, and the onscreen timers in q2a could be removed.  This isnt bad, but what about winamp and other programs?  These programs use a windows api to access the keyboard, and there is no way to stop it.  Infact being able to stop it would be a very bad thing, if a program could take complete control over the keyboard, when it crashed you would likely have to reboot the entire computer with the power button.

3. If timers can't be stoped, all you can rely on is somebody's word.  Sorry, but perhaps I dont trust people as much as you, but from what I see anyone who can gain an advantage will take it.  Some may not wallhack or bot, but timers are neither wallhacking nor botting, and can be done completely undetected on a non-lan setting.  Hell, someone could probably get away with using timers on a lan setting provided no one was tapped into his headphones to know.  So I figured, if a large percentage of people are going to use them no matter what, and some people (like me) think that timing is a skill to be done in one's head; there is only one solution: take them out of the game completely.  People will tell you that they dont use timers, but when i see them playing i find it impossible that they don't, because they are hitting 5 and 6 timer binds at a time, and that becomes ingrained into ur playing after a while.

I think just putting them out there so everyone has the same shit is the best method.  I'm open to suggestions as I hate timers myself, but i see no real solution to the problem.  :(  And winamp controls are nice to have in my quake client sometimes too, would suck to ruin that cause people want to win that badly  :(

15
Quake / Re: Q2advance
« on: July 02, 2005, 02:11:30 PM »
you wouldnt be able to write an undetecable proxy.  if you notice q2a prints what ip its connected to when it spits out your code.  I have taken steps to protect the memory for this, so again, it would basically require hacking the client itself.

Pages: [1] 2