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1
weapons / Merry Christmas!
« on: December 12, 2021, 11:53:29 PM »








Whale's Eye - WODX 3.0
23.227.170.216:27910

This Christmas, join Whale Eye to catch Santa, and check out our frosty Xmas map selection:


vote map_name

assassin4_xmas_test
cabin_xmas
capitol_hill_xmas
crikey_pub_xmas1
gumbys_xmas
marics_ds_xmas
marics_ds_xmas_1
shire_xmas
whale_xmas
whale_xmas_old
woodland_pub_xmas
xmas_eve_kb
xmas_funtime
xmas_runrunrud
xmas_runrunrud_night
xmas_simple1
xmas_simple1_dark
xmas_skating
xmas_town
xmas_town2_test
xmas_town_day
xmas_town_night
xmas_train
xmas_train_test
xmas_tree_mansion
xmas_village

2
weapons / Re: Official WOD-X Gameplay guide!
« on: December 12, 2021, 11:26:19 PM »
Hey Merry Christmas!
Long time no see!
Btw we're still rocking it at the whale server, so stop by some time:

Whale's Eye - WODX 3.0
23.227.170.216:27910



3
Quake / Re: Quadz, the Loquaciously Multiloquent Member
« on: July 11, 2021, 03:17:13 PM »
Please say it ain't so.  :bigcry:

4
weapons / Re: Suggestions for WOD-X
« on: May 18, 2019, 04:32:26 PM »
Hey ZunBee,
Awesome post! Thanks for all your suggestions.
I'll try to take them into consideration for the next update.
Here's wodx 2.6 dll for windows:
http://tastyspleen.net/~p1/quake2/weapons/maps/wodx26win.zip

Cheers,

5
weapons / Re: Some missing files
« on: March 02, 2019, 09:02:20 PM »
These missing textures and files should be fixed now. Thanks for letting us know.

6
Skins, Models and Maps / Re: [AQ2] Countryside
« on: November 28, 2017, 11:11:11 PM »
Nice work WizardExt!
I've put it up on Whale WODX, and we'll test it in the coming days.
http://http.tastyspleen.net/~p1/quake2/weapons/maps/?C=M;O=D

7
weapons / Re: New Server - WODX Central
« on: November 19, 2017, 04:43:24 PM »
I wasn't able to recreate the crash at capture limit.

Try to extract these files first into your weapons folder in this order:
http://netdoo.com/wodx/files/weapons.rar
http://netdoo.com/wodx/files/update11.rar
http://netdoo.com/wodx/files/update12.rar
http://http.tastyspleen.net/~p1/quake2/weapons/maps/wodx26linux.zip
http://http.tastyspleen.net/~p1/quake2/weapons/maps/wodx26new.zip

To test, modify your server_ctf:
set capturelimit 1
map q2ctf2

 Run your server with server_ctf (from wodx26linux.zip) and maplist_ctf and make sure you have the following maps on your server
q2ctf2
q2ctf3
q2ctf4a
q2dm1-b
q2dm8-b
marics_ctf14
marics_ctf3
mintro-b
q2ctf05b
q2ctf1

Also you could try to create "sound\tunes" folder on your server as well, or try a smaller starting map.


8
weapons / Re: New Server - WODX Central
« on: November 14, 2017, 08:19:57 AM »
I shall be able to fix any crash bug that's easy to recreate, especially if it happens every time.
I'll also be able to port the other TMG features, but it might take some time.

9
weapons / Re: New Server - WODX Central
« on: November 13, 2017, 06:45:18 PM »
Current speeds:

hook2
speed: 1800
pullspeed: 850

hook5
speed: 2000
pullspeed: 950

I exposed the following variables for hook5 so you can control its speed from config, and to match the TMG speed you'd use:

http://http.tastyspleen.net/~p1/quake2/weapons/maps/wodx26new.zip

//in config_ctf.cfg
set hook_speed 1900
set hook_pullspeed 900 // or 420 for Expert CTF

You'd have to point me to where these are implemented in the source code you provided and how they work:
max_velocity or air control

TMG looks almost identical to the hook2/hook5 code so with the above variables it should be the same. Does Expert CTF offer something unique not offered by the other hooks?
Unlimited ammo in a mod such as this is generally not a good idea. But if you like, you can set infinite ammo with one of the dmflags (aka deathmatch flags from r1q2's start network server menu), and +set cheats 1 when running server then type "give all" in console to get all weapons.

10
weapons / Re: New Server - WODX Central
« on: November 12, 2017, 05:42:35 PM »
Cool!

Here's the latest version, plus server_ctf config you can use to run your CTF server.

http://http.tastyspleen.net/~p1/quake2/weapons/maps/wodx26linux.zip

As instructed use the server flags app to generate custom flags you paste into the above config to limit the unwanted features.
To always spawn with railgun use the following in your config: set start_gun 9 (currently it's set to -1 or random weapon)

The hookspeed isn't an exposed variable, but potentially I can make hook5 speed even faster.

You'll need to edit the maplist_ctf.txt map list file, and download the ctf maps from here:
http://http.tastyspleen.net/~p1/quake2/weapons/maps/?C=M;O=D

The rest of the files such of sfx, you should have downloaded from Whale. If not, they can be found here:
http://http.tastyspleen.net/~p1/quake2/weapons/

11
weapons / Re: New Server - WODX Central
« on: November 11, 2017, 10:01:06 AM »
Hey beaver,
Sure I can help you!

First get this version of the mod setup on a server:

http://leray.proboards.com/thread/3458/introducing-ultimate-quake-weapons-multi

Use the serverflags app as depicted in the above thread to select "server_ctf" and proceed to customize your ctf config flags to your liking. It comes with different wodx variants that you can select from the dropdown even xatrix or comp weapons. Basically you might want to disable overpowered or impractical features that could make it less fun for CTF players. The previous server didn't take off because it wasn't efficiently customized for CTF and too many impractical options scared of regular CTF players. But since you've run other CTF servers before I'm sure you'll have a better idea how to balance this for the CTF crowd  ;)

Once you have this running on a server, I'll see what I can do to get you the latest version of the mod or map files.

12
Skins, Models and Maps / Re: New (old) map finished - u2b3
« on: October 28, 2017, 11:25:27 AM »
Awesome!


People on the whale server really like q2dm or other remakes and tight arenas :D
Even though this map is 2x2 it'll serve as good close combat map for up to 12 people.
Could use more natural lighting like the last map you did, more blue / white not just orange, but this is great.
Added here: http://http.tastyspleen.net/~p1/quake2/weapons/maps/?C=M;O=D

Checkout the bball series on there, seems like a quick job and players seem to enjoy it.

 :bravo:

13
Skins, Models and Maps / Re: New (old) map finished - q2dm7h2o.bsp
« on: October 22, 2017, 07:01:06 PM »
Nice!
Neat take on this oldie, I like the soft shadows too. More maps like this would be great! I put it up on Whale server: 74.86.171.203:27910
http://http.tastyspleen.net/~p1/quake2/weapons/maps/?C=M;O=D

14
weapons / Re: TrenchBroom - Make Q2 Maps the Fast and Easy Way!
« on: August 18, 2017, 10:28:35 PM »
If you need any help with TrenchBroom you can always ask Kitsune on Whale or on here. Check this thread for his info:
http://forum.tastyspleen.net/quake/index.php?topic=18842

He's our server expert when it comes to making maps using TB. When you're done just send your map to him and he'll upload it for you.

~ Cheers

15
weapons / Re: WOD-X gameplay documentation
« on: August 13, 2017, 10:35:56 PM »
Great work kits, nice and in-depth. What's next... a wodx/strogg novel?  :D

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