Rates Received - cse

Pages: [1]
1
Quake / Re: M. the big liar
Informative Informative
on May 07, 2023, 05:01:29 PM by yahoo
...he is using that BFG beep for the rail gun hum. Along with loud clanking grenade sounds as footsteps.  seeing it isnt cheating everyone can go download it

I downloaded it and checked...
- Railgun hum (rg_hum.wav) seems fine. It's just slightly louder and with a different pitch to the standard railgun hum. It is NOT the BFG beep/hum (bfg_hum.wav) as you claim.
- Footsteps (step1.wav, step2.wav, step3.wav, step4.wav) seems fine. They are slightly louder than the standard footsteps. They are NOT 'loud clanking grenade sounds' as you claim.

Admins would have cross-checked the file hashes against what was in the server logs, to confirm what files M was actually using. They have now cleared him and his files of any wrong doing ...and exposed your lies in the process
:bravo:

If anything, this thread should be renamed to 'Alpha/Orbisson the big liar'. You should be apologising to both M and Mon for falsely accusing them of cheating.
2
Quake / OzQuake2 Australian Quake 2 servers
Insightful Insightful
on October 06, 2021, 04:29:35 AM by yahoo
For any Aussie players out there, I'm running a couple of new Sydney-based Australian Quake 2 servers if you are interested:

FFA deathmatch3.25.221.137:27910(goto OZFFA)
Team deathmatch3.25.221.137:27950(goto OZTDM)

Both have Wallfly, map voting, player mute voting, various spectator/chasecam options, etc, with the latest OpenFFA and OpenTDM server mods.

The FFA server runs DM1-8 map rotation, with voteable+custom maps. Mymap isn't currently available, but I could look into it if there's enough interest.

Would be nice to see the Aussie community play together like old times. If you have any questions/requests, please pm me here and I'll try to help.
3
Quake / Re: Quadz, the Loquaciously Multiloquent Member
Nice Job / Good Work Nice Job / Good Work
on July 27, 2021, 11:37:21 PM by soh
Recently heard this really sad news. A huge loss to the Quake 2 community world-wide. Quadz helped a bunch of us with configuring and tweaking Australian Quake 2 servers (OGN and later OzQuake) many years ago. He would always respond quickly to our queries and always had the right solution for everything. His unwavering dedication to the TS Quake 2 community and keeping it thriving for so long, is a monumental feat! Heartfelt condolences to his family and friends.
4
Trouble Shooting / Re: config
Wins The Internet Wins The Internet
on January 22, 2014, 05:06:53 AM by yahoo
gl_polyblend 0
for both I believe

Toggles pallet blending - effect used while "being injured, using a powerup, or under water. It might be beneficial to disable this effect to see clearly in water, but then if the player is being injured he won't know it."

gl_dynamic controls dynamic lighting, most noticeably the glow around a rocket/blaster shot.
Most people set to 0 as well, though if using Q2PRO, set to 2 so switchable lights still display correctly.

EDIT: Barton beat me to it :)
Pages: [1]